BEST VIDEO GAMES of 2015 [Clergywide Top 5]: Three’s Company.

When it comes to GHG‘s “Best Video Games” lists, we’ve gone from a Top 10 Face-Off in 2013 to a “Best of” podcast last year, to now in 2015, a Clergywide Top 5 (with a podcast coming after New Year’s, too!). We’ve got so many new video game journalists and old staffers with new consoles, that it was only right to gather the immediate opinion of everyone possible.

And we couldn’t pick a better year to do it, seeing the enormity of esteemed AAA releases in 2015…

Who wins the battle between the new Big 3? Who cracks the Top 5? Who did we forget? Find out below, and feel free to click on the respectibe bible scores to read our full reviews.



"Saint" Patrick Obloy @OffTheGeekEnd
“Saint” Patrick Obloy
@OffTheGeekEnd

1. Witcher 3: The Wild Hunt – “While many will choose to follow the main story, the multitude of side quests provide an intense and wonderful added experience.” – 4.75/5
2. Star Wars: Battlefront – “If you DON’T play multiplayer games.. this isn’t the game for you.” – 4.5/5
3. Halo 5: Guardians4.5/5
4. Fallout 4 – “You know it’s bad (or would that be good?) when the game starts to invade your dreams and normal life; dreaming of Nuka Cola and finding good loot.” – 4.25/5
5. Just Cause 34/5

Honorable mention: ARK: Survival Evolved, Destiny: The Taken King, LEGO Dimensions, Mad Max.




"Dangerous Disciple" Danny Witt @Noway
“Dangerous Disciple” Danny Witt
@Noway

1. Fallout 45/5
2. The Witcher 3: Wild Hunt4.75/5
3. Metal Gear Solid V: The Phantom Pain4/5
4. Assassin’s Creed Syndicate4.25/5
5. Mad Max – “Upgrading Max will take him from fledgling survivor to practical superhuman with fantastic finishers that rival Mortal Kombat.” – 4/5

Honorable mention: Call of Duty: Black Ops III, Mortal Kombat X, Dying Light.




Kenny "Saint Superkick" Sanders @HueySkyywalker
Kenny “Saint Superkick” Sanders
@HueySkyywalker

1. Metal Gear Solid V: The Phantom Pain – “Even the cardboard box has evolved.” – 5/5
2. Fallout 44.5/5
3. Bloodborne – “It has all the difficulty and dark tone of Dark Souls meets the hack-and-slash of Devil May Cry.” – 4.5/5
4. NBA 2K164.5/5
5. Mortal Kombat X – “I highly recommend MKX as one of your first few games for any new system.” – 4/5

Honorable mention: The Witcher 3: Wild HuntMadden NFL 16, Star Wars: Battlefront, Batman: Arkham Knight.




"Brother" Myke Ladiona @onemyke
“Brother” Myke Ladiona
@onemyke

1. Rocket League5/5
2. The Witcher 3: Wild Hunt – “Regardless of what you already know of Geralt of Rivia, the best story will be the one you create for yourself.” – 4.75/5
3. Metal Gear Solid V:The Phantom Pain – “It’s the most fun I’ve had playing a video game like this…in a long ass time.” – 4.5/5
4. Fallout 44.25/5
5. Bloodborne4/5

Honorable mention: Helldivers, Everybody’s Gone to the Rapture, Ori and the Blind Forest, NBA 2K16, Batman: Arkham Knight 




"Papa Justified" Spencer Fawcett @whizbang813
“Papa Justified” Spencer Fawcett
@whizbang813

1. Bloodborne5/5
2. Rocket League4.5/5
3. Until Dawn4/5
4. Rainbow Six: Siege4/5
5. Assassin’s Creed: Syndicate – 4/5

Honorable mention: Destiny: The Taken King – “Worth the asking price due to the volume of content that was simply not there in Year One.”




"Sister" Sarah G @DarthHistory
“Sister” Sarah G
@DarthHistory

1. Fallout 44.75/5
2. Until Dawn – “The script, acting, and visuals come together to provide a fully addicting, fascinating game that can be played over and over for different results.” – 4/5
3. Star Wars: Battlefront4/5
4. Batman: Arkham Knight3.75/5
5. Lego Dimensions3.75/5

 




"Templar" Mark Majndle
“Templar” Mark Majndle

1. Fallout 4 – “The game is more addictive than a vault full of Jet and Psycho.” – 4.75/5
2. The Witcher 3: Wild Hunt – “If a video game were a piece of fine art, this game would be the mothafreakin’ Mona Lisa. Everything in this massive, mystical world is highly detailed and textured and the story blends together like an orgasmic fruity cocktail.” – 4.75/5
3. Metal Gear Solid V: The Phantom Pain4.5/5
4. Dying Light4/5
5. Rise of the Tomb Raider4/5

Honorable mention: Just Cause 3, Assassin’s Creed Syndicate.




"Dynast" Dana Keels IG/Twitter @hatandwand
“Dynast” Dana Keels
IG/Twitter @hatandwand

1. Metal Gear Solid V: The Phantom Pain5/5
2. Fallout 44.5/5
3. Batman: Arkham Knight – “It’s everything I want in a Batman game.” – 4.25/5
4. Star Wars: Battlefront – “The modes and playing with your friends is worth the price of admission.” – 3.75/5
5. Super Mario Maker3.5/5




Lance Paul "The Apostle" @Lance_Paul
Lance Paul “The Apostle”
@Lance_Paul

1. Fallout 44.75/5
2. Witcher 3: The Wild Hunt4.5/5
3. Batman: Arkham Knight – “Our view of [DC Comics’] characters has changed because of Arkham.” – 4.25/5
4. Star Wars: Battlefront4.25/5
5. Until Dawn4/5

Honorable mention: Halo 5: Guardians, Mad Max.




Guy "Padre" Copes @guycopes3
Guy “Padre” Copes
@guycopes3

1. The Witcher 3: Wild Hunt4.5/5
2. WWE 2K164.25/5
3. Batman: Arkham Knight4/5
4. Madden NFL 16 – “Holy Gronk at an after party with a bunch of rowdy BU sorority girls, the gameplay this year has taken a huge step up.” – 4/5
5. Until Dawn3.75/5

Honorable mention: Rocket League.




"Bishop" Richard Zom @eyebzombie
“Bishop” Richard Zom
@eyebzombie

1. Batman: Arkham Knight – “Since Arkham Knight is the ending of this Batman game, Rocksteady is giving you the full bang.” – 4/5
2. Dying Light4/5
3. Mortal Kombat X – “Eat. Sleep. Mortal Kombat. Repeat.” – 3/5
4. Star Wars: Battlefront3/5
5. Destiny: The Taken King2.5/5




"Cardinal" Gary Brooks
“Cardinal” Gary Brooks

1. Metal Gear Solid V: The Phantom Pain – “It’s more than what I expected.” – 5/5
2. Rise of the Tomb Raider5/5
3. Dying Light4.75/5
4. Batman: Arkham Knight4.75/5
5. Fallout 44.5/5

Honorable mention: Call of Duty: Black Ops III, Until Dawn, Mad Max.




"The Apostate" Adam Mondschein @AdamMondschein
“The Apostate” Adam Mondschein
@AdamMondschein

1. Fallout 45/5

2. Mad Max4/5

3. Star Wars: Battlefront4/5




"Deacon E" Esko @eskobts
“Deacon E” Esko
@eskobts

1. Fallout 4 – “With [Fallout 4], you have an even better version of the greatest RPG known to man.” – 5/5

2. Dying Light – “Dying Light is a roller coaster of fast-paced action and slow, steady, terrifying suspense.” – 4.25/5

3. Mortal Kombat X4/5




Ryan "Salvation" Scott @radio_adventure
Ryan “Salvation” Scott
@radio_adventure

1. Star Wars: Battlefront4/5

2. Halo 5: Guardians4/5

3. Transformers: Devastation4/5




Michelle "Magdalene" Kisner @RobotCookie
Michelle “Magdalene” Kisner
@RobotCookie

1. Metal Gear Solid V: The Phantom Pain – “Gameplay is still tight and the sneaking mechanics are still some of the best in the business.” – 5/5

2. Fallout 44/5

3. Batman: Arkham Knight4/5




"Monsignor" Travis Moody @TravMoody
“Monsignor” Travis Moody
@TravMoody

1. Fallout 4 – “I’m thrilled to announce that Fallout 4 has WON the 2015 video game World Series.” – 4.75/5

2. The Witcher 3: Wild Hunt – “[Witcher 3‘s] notion of having less loot becomes a great thing, as there’s a bit of sell-and-exchange strategy that other overly-generous RPG’s don’t offer.” – 4.75/5

3. Rise of the Tomb Raider – “ROTTR improves and expands on what Lara was primarily known for far before Brad Pitt’s ol’ lady strapped on those boots and twin pistol holsters: tomb raiding.” – 4.5/5

4. NBA 2K16 – “The amount of detail put together in one sports video game cannot be matched by this edition.” – 4.5/5

5. Forza Motorsport 6 – “Despite a few minor chinks on its ultra shiny polish, Forza 6 is still above and beyond every other racing sim on the market.” – 4.25/5

Honorable mention: Mortal Kombat X, FIFA 16, Batman: Arkham Knight, Gears of War: Ultimate Edition.




GHG_Logo
GodHatesGeeks @GodHatesGeeks

***GHG’s Games of the Year***

1. Fallout 4 (SEVEN 1st place votes; THREE 2nd place votes; THREE 3-5’s)

2. The Witcher 3: Wild Hunt (TWO 1st place votes; FIVE 2nd place votes; ZERO 3-5’s).

3. Metal Gear Solid V: The Phantom Pain (FOUR 1st place votes; ZERO 2nd place votes; THREE 3-5’s)

4. Star Wars: Battlefront (ONE 1st place vote; ONE 2nd place vote; FIVE 3-5)

5. Batman: Arkham Knight (ONE 1st place vote; ZERO 2nd place votes; SIX 3-5’s)


***GHG’s Indy Game of the Year***

Rocket League


***GHG’s PlayStation 4 Exclusive of the Year***

Bloodborne


***GHG’s Xbox One Exclusive of the Year***

-Rise of the Tomb Raider


***GHG’s Dark Horse of the Year***

-Until Dawn


***GHG’s Fighting Game of the Year***

-Mortal Kombat X


***GHG’s Sports Game of the Year***

-NBA 2K16


***GHG’s Honorable Mention***

-Mad Max, Dying Light.




Stay tuned for our Best Video Games of 2015 Podcast, for a more in-depth listen on our Top 5’s, as well as Worst and Most Disappointing Games of the Year, in addition to our forecast for 2016!!!

GHG VIDEO GAME POWER RANKINGS [October]: The Chief Awakens.

Taking a note from sports publications such as CBS and ESPN, we’ve got this little new feature at GodHatesGeeks called the Power Rankings. What this means is that our nerd-clergy will rank the very best of 4 mediums of this year’s popular geek culture, including movies, TV shows, video games, and comics (both Big 2 & Indy) that are unreleased for 2015, as well. Rankings are based on the following: hype/expectation, reviews/criticism, and sales/buzz.

How this list was compiled: 1.) All of our 2015 video game reviews, 2.) Our most anticipated games left, 3.) We factored in the website’s general opinion, 4.) We asked ourselves: is the hype of “Game A” bigger than the overall reception of “Game B”?, 5.) We also considered games that still have replay value, and have a better chance of being purchased this holiday.

Also, feel free to click on the following for links to any previews and reviews we have on these hot geek items!



Top 25 Video Games of 2015 for the month of OCTOBER

1.) Fallout 4
cover_large

No surprise here. This might be the most anticipated video game of all time. The now-famed “Pipboy Edition” immediately sold out the night the game was announced (at this past June’s first ever Bethesda press conference), and geeks (including yours truly) are going bananas over merchandise–without ever having played the series before. Hey, the game is set in Boston! Seriously, though, how many times have you heard the following: “Not buying shit till Fallout 4“; “(So and so) is only GOTY till FO4 comes out”; and “I never ordered a special collector’s edition before, but…” Yup. There hasn’t been a bad thing said about this game yet. Even when some critics weren’t wowed by the initial footage’s visuals, optimism lays true in every other aspect of the game. It’s your award to lose, Bethesda. (Trending N/A; Last Month N/A)Travis Moody


2.) Metal Gear Solid V: The Phantom Pain

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MGSV: TPP is the crowning achievement of Hideo Kojima’s career that has sadly come to an end with Konami. The choices and options the player is given allows a variety of gameplay, including the always intriguing Metal Gear mix of silly and serious. Gameplay is still tight and the sneaking mechanics are still some of the best in the business. Yet while the credits before and after missions are annoying — because it breaks the cohesion of the storytelling — each mission feels important to the story or to Mother Base. With Metal Gear Online now available, there is enough content to leave MGSV spinning in your disc tray: A must play for any fan of the series. – Spencer Fawcett and Michelle Kisner

 


3.) The Witcher 3: The Wild Hunt

510SPMFp8JL

If a video game were a piece of fine art, this game would be the mothafreakin’ Mona Lisa. Everything in this massive, mystical world is highly detailed and textured and the story blends together like an orgasmic fruity cocktail; climate change, day/night cycle and sheer beauty of The Wild Hunt will have you in awe. While many will choose to follow the main story, the multitude of side quests provide an intense and wonderful added experience; not to mention DLC that is as fantastic as the rest of the game. Regardless of what you already know of Geralt of Rivia, the best story will be the one you create for yourself based on how you interact with the world around you. All the familiar game mechanics that have defined multiple-ending RPG’s are noticeably absent; you don’t get certain powers just because you’ve become a monster-hunting Sith Lord. – Mark Majndle, Patrick Obloy and Myke Ladiona


4.) Halo 5: Guardians

H5G_BoxArtFinal-Front

The battle in video games is no longer between the PS4 and Xbox One. Oh, no, no. The current war is between two gigantic sci-fi franchises: Star Wars and Halo. Sure, there’s no doubt that the multi-console Battlefront will outsell Halo 5 (I mean.. it’s Star Wars, bro!). But if you were to ask anybody in terms of quality which game they would rather play a month ago, Battlefront would have rolled off 90% of tongues faster than any lightsaber. However! After BF‘s enjoyable, yet problematic beta, and the good, early buzz on Halo 5: Guardians‘ campaign, General Locke and Master Chief may have the sleight hand (pun intended) over Luke and his Father. Sure, we’ll still have to wait a few days before the buzz on MP and H5G‘s hotly frenatic War Zone mode, but it’s widely apparent that 343 Industries is aiming past all its cynics to possible GOTY contention. We’re only one week away from knowing that. – Travis Moody


5.) Star Wars Battlefront

Star-Wars-Battlefront-PS4-Cover

Battlefront delivers on its promise of being a ridiculously fun, authentic Star Wars experience. Whether defending the pod or waging war in the epic battleground of Hoth, beta players were able to fly X-Wings and TIE Fighters and confront Vader and Skywalker, all the while blasting each other (Rebel or Imperial) into oblivion. DICE also maximizes the IP’s sound authenticity, from roaring air strikes to booming AT-AT footsteps. Fun aside, there are issues needing correction before the final release. The inability to start your own game with your own party, or switch team sides to join friends was a bit shocking. But since most blasters offered devastating range and power, everyone is forced to play smart and use cover tactically. Front lines are also usually being formed giving players organic, non-cheap flanking opportunities. All of this bodes well for the game’s release. – Dana Keels, Spencer Fawcett and Myke Ladiona


6.) Bloodborne “It has all the difficulty and dark tone of Dark Souls meets the hack-and-slash of Devil May Cry.” – Kenny Sanders

7.) NBA 2K16  “The game’s only fouls are in its biggest innovations and none of them are flagrant.” – Myke Ladiona

8.) Call of Duty: Black Ops III “Bravo, Treyarch – you made a believer out of me again.” – Danny Witt

9.) Destiny: The Taken KingThe Taken King is a success on many fronts, showing players that, yes, Bungie does listen to its audience.” – Danny Witt

10.) Just Cause 3JC3 looks like the game adaptation of The Expendables with its cinematically-epic explosions, a warlords worth of weaponry, and the most useful grappling hook and wing suit the world has ever seen.” – Esko Robinson

11.) Rise of the Tomb Raider “My fears are calmed; the team at Crystal Dynamics seems to have the extra budget to create a better, more well-rounded game.” – Stephanie Panisello

https://www.youtube.com/watch?v=HB8nQJItnq0

12.) Forza Motorsport 6 “Despite a few minor chinks on its ultra shiny polish, Forza 6 is still above and beyond every other racing sim on the market.” – Travis Moody

13.) Mad Max “Whether you decide to pay full price now or wait until it drops in a year, put Mad Max on your list of games to play.” – Patrick Obloy

14.) WWE 2K16 “We can only pray to the wrestling gods — no, not you JBL — that WWE 2K16 delivers much in similar fashion to the NBA 2K franchise.” – Kenny Sanders

15.) Batman: Arkham Knight “Since Arkham Knight is the ending of this Batman game, Rocksteady is giving you the full bang.” – Richard Zom

16.) Mortal Kombat X “A solid, good game!” – Spencer Fawcett

17.) Dying LightDying Light is a roller coaster of fast-paced action and slow, steady, terrifying suspense.” – Esko Robinson

18.) FIFA 16 “There’s far more grit between the turf than any other previous FIFA, with more physical midfield exchanges, gaps covered, and passes deflected and intercepted.” – Travis Moody

19.) Until Dawn “The script, acting, and visuals come together to provide a fully addicting, fascinating game that can be played over and over for different results.” – Sarah Obloy

20.) Rainbow Six Siege “If you can find a team that communicates, Siege may have a chance of NOT feeling like every other online military shooter on the market.” – Myke Ladiona

21.) Madden NFL 16 “Holy Gronk at an after party with a bunch of rowdy BU sorority girls, the gameplay this year has taken a huge step up.” – Guy Copes

22.) Gears of War: Ultimate Edition “For $40, you’re getting an absolutely gorgeous version of one of the best games of all time.” – Travis Moody

23.) Assassin’s Creed: Syndicate “Evie’s chameleon powers and sneaky maneuvers are an interesting change, and could make many jump back into a franchise they sworn off.” – Sarah Obloy

24.) Everybody’s Gone To Rapture “The world is immersive, awe-inspiring and haunting all at the same time and the graphics are some of the best this console generation has seen yet.” – Myke Ladiona

25.) Need For Speed “The new Fast & Furious-inspired “street icon” story package rides the franchise of any generic narratives and characters–with some real dudes.” – Travis Moody

METAL GEAR SOLID V – THE PHANTOM PAIN [Podcast Review]: No Looking Back.

With a game this anticipated, this huge, your favorite video game geeks could only do Metal Gear Solid V: The Phantom Pain justice and give it a 2-week play-through. Although we didn’t find this duration nearly enough time for a game that’s also so massive and extensive, we thank you, our loyal followers, for showing patience as clergy geeks “Saint” Patrick Obloy, “Saint SuperKick” Kenny Sanders, “Brother” Myke Ladiona, and “Cardinal” Gary Brooks dig through this leading Game of the Year candidate in anticipation of our review podcast.

(From L to R): Patrick, Kenny, Myke, Gary.
(From L to R): Patrick, Kenny, Myke, Gary.

Listen, enjoy and give us a shout @GodHatesGeeks

If the above Podbean player isn’t working for you on mobile (it should), also feel free to stream/download the show via Mediafire. And, if that’s not nearly enough…we’ve got 2 more Clergy Reviews of The Phantom Pain for ya!



MGSV: TPP is one of the crowing achievement of Hideo Kojima’s career that hopefully will not end with Konami. The choices and options the player is given allows a variety of gameplay. While the credits before and after missions are annoying because it breaks the cohesion of the storytelling, each mission feels important to the story or to Mother Base. With Metal Gear Online arriving in October, there is enough content to leave MGSV spinning in your disc tray.

4.5 (out of 5) Solid Snakes.
4.5 (out of 5) Solid Snakes.
"Papa Justified" Spencer Fawcett @whizbang813
“Papa Justified” Spencer Fawcett
@whizbang813

 

 

 

 

 

 



Having played the original game on NES when it came out (that old!) and every single entry in the series multiple times, I’m presumably one of the biggest Metal Gear fangirls out there. So needless to say, I was incredibly excited for The Phantom Pain and also a bit worried about what effect the fallout between Hideo Kojima and Konami would have on the game…

Luckily, Kojima persevered and was able to produce another great entry for what will most likely be the swansong for the franchise. The Metal Gear games have always been an intriguing mix of silly and serious– and this game is no different. Gamers new to the series might get turned off by the goofier aspects, such as Snake sneaking around in a cardboard box or extracting enemies with a giant inflatable balloon, but things like this are what Kojima is known for. The gameplay is still tight and the sneaking mechanics are still some of the best in the business.

The story is surreal, with a mix of heavy philosophical musings and bizarre imagery. There has been much to do about the scantily dressed female sniper, Quiet, but as a female gamer I was not insulted by her outfit. There are plenty of other strong female characters in the Metal Gear franchise, and truth be told, I found Quiet’s backstory to be interesting. The graphics look great as well, though the character animations are a little stiff compared to other next-gen games.

Shhhhhh...
Shhhhhh…

I absolutely love the synth-tinged musical score and the numerous ‘80s songs make it even more fun. One negative is fan favorite Snake voice actor David Hayter being replaced by Kiefer Sutherland (24). Sutherland gives a flat performance, though this is mitigated somewhat by the fact that Snake doesn’t talk very much in MGSVTPP anyway. He’s almost a silent protagonist!

Overall, The Phantom Pain is an outstanding addition the Metal Gear mythos and is a MUST play for any fan of the series.

5 (out of 5) Cardboard Boxes.
5 (out of 5) Cardboard Boxes.
Michelle "Magdalene" Kisner @RobotCookie
Michelle “Magdalene” Kisner
@RobotCookie

 

 

 

 

 

 

GAMESCOM 2015 [The Bible Scale]: Do a Barrel Roll!!!

It’s Gamescom 2015, the absolute largest video game convention in the world. Didn’t you wish E3 was 5 days like this??? As per usual with GHG, our Congregation of Cool will identify their favorite — and worst — picks from Cologne, based on all the footage and news presented at the Konferenz.

Enjoy.

Update – Aug 12:

Metal Gear Solid V: The Phantom Pain
Quantum Break
Star Fox Zero

Update – Aug 10&11:

Hitman
Homefront: The Revolution
LEGO Dimensions
Mirror’s Edge Catayst

Update – August 9:

Forza Motorsport 6
Plants vs. Zombies 2: Garden Warfare
Rise of the Tomb Raider
Star Wars: Battlefront
Tom Clancy’s The Division
WWE 2K16

Update – August 8:

Deus Ex: Mankind Divided
Fallout 4
Just Cause 3
Mad Max
Need For Speed
Rainbow Six: Siege

Update – August 7&8:

Assassin’s Creed: Syndicate
Battleborn
Crackdown
Final Fantasy XV
Unravel

Update – August 6:

Call of Duty: Black Ops III
Dark Souls III
FIFA 16
Halo 5: Guardians
Mafia III
Scalebound



5 Bibles.
5 Bibles.

 

 

 

 

 

 

 

 

 

 

STAR FOX ZERO (Nintendo/Platinum Games, Wii U, December 2015) – The Wii U may not be able to offer everything that the Xbox One or PS4 can, but there is absolutely value in owning a Nintendo system every generation; if only to play the handful of excellent exclusives that will surely be there. It looks like this generation is finally getting the Star Fox game we’ve been waiting nearly 20-years for with Star Fox Zero. E3 gave us a glimpse of retro “do a barrel roll” style gameplay that Zero will be offering us– but a lot more actual gameplay was finally shown at Gamscom, and it did not disappoint…

Ryan "Salvation" Scott @radio_adventure
Ryan “Salvation” Scott
@radio_adventure

(cont.) They say, “if it ain’t broke, don’t fix it” and Nintendo clearly knows that practically nothing was broken about Star Fox 64; so why change anything? However, Zero has added some kickass features such as more Arwing conversions; the sweet walker mode; more flexible, functional controls; and seemingly more expansive levels. Also, the “Zero” we now know alludes to the fact that this game is a re-telling of the Star Fox story, so Andros will once again be the primary foe, which is all good news. There is hardly a Nintendo gamer alive who won’t want to play this game–plain and simple.



SCALEBOUND (Microsoft/Platinum Games, Xbox One, Holiday 2016) – Oh look at that, self-proclaimed Xbox One fanboy Travis Moody starts off his Gamescom coverage with a perfect score for an Xbox One exclusive. But hear me out for a minute: I was dead on gushing about Sunset Overdrive, which wound up scoring well with critics and fans. Hideki Kamiya‘s latest could head much in the same direction–except this one feels far more ambitious. I had no idea what was in store when this game was announced way back, and then I thought it was a bad sign that it skipped E3. OH HELL NAW! Scalebound feels like that humorously over-the-top aforementioned X1 exclusive, but with dragons (in the fantastic flourescent world of Draconis, nonetheless). Oh, Khaleesi may have met her match…

"Monsignor" Travis Moody @travmoody
“Monsignor” Travis Moody
@travmoody

(cont.) Let’s get down to the logistics, though: The action-RPG focuses on Drew and his scaled-up, firebreathing companion, Thuban, who acts far more intelligently independent than most video game sidekicks. Their relationship — their very special bond — takes precedence in Scalebound, not only narrative-based, but mechanical too. They’ll need each other more than “Saint” Patrick needs every Bossk figure on #ForceFriday; so, do expect some rather gnarly joint-attacks and traversal interaction. The fully customizable Thuban can take commands, but from any “mere mortal” (*Thor voice*), do expect the big guy to often do his own thing. Throw in Drew’s own pulse-action dragon arm, and things will get unpredictably awesome real fast. Scale.. bound is right.




4.75 Bibles.
4.75 Bibles.

 

 

 

 

 

 

 

 

FALLOUT 4 (Bethesda, Multiplatform, November 10) – There is no “on the fence” when it comes to Fallout 4. The fence was decimated when the game was announced at this year’s E3; you were either blown away like the rest of us, or you must have been underground in some cultural vault. But like the benevolent God that Todd Howard is he wants everyone to hear the good word, which means that even though we didn’t need anymore reasons to get Bethesda’s likely GOTY release we got 675 new ones anyway. 70 of those reasons come from the different perks that could be unlocked by assigning your stats, and, unlike most RPGs of this nature, those perks can be unlocked in any order depending on how many points you assign a different stat. But actually, because there are several different ranks for each perk, that total comes out to be 275 reasons to get F4. The other 400 reasons come from the amount of hours that it will take a completionist to finish the game, and thanks to the lack of a level cap that experience will just see you become more and more dominant in the wasteland…

"Brother" Myke Ladiona @onemyke
“Brother” Myke Ladiona
@onemyke

(cont.) For the final cultural vault stragglers that are still afraid to come out and see the light because of the “slow and clunky” gameplay of Fallout 3 and New Vegas, reports from behind closed doors demos have all came out praising the game’s more shooter-like feel. The actual shooter mechanics have been honed to make real time combat feel more fluid and cohesive so that players won’t have to depend on the VATS system, which is the manual targeting system that literally paused combat so that you could select which part of your enemy’s body to target and shoot. VATS is still in F4 but it rarely slows down the game now, and you can now manually prompt critical attacks if you’re feeling lucky. F4’s improved combat also means the battles can scale up in massive ways. One BCD demo report talked about an encounter with raiders that turned into a four way fight when Ghouls appeared, followed by the Brotherhood of Steel. While previous Fallout games narratively built up these huge battles, F4 is going to show — not tell. Pete Hines, a marketing executive at Bethesda, says that Fallout 4 is “basically done” which means that consider your holiday plans officially leveled.




4.5 Bibles.
4.5 Bibles.

 

 

 

 

 

 

 

QUANTUM BREAK (Microsoft/Remedy, Xbox One, April 5) – I know what you’re thinking – a video game starring Scott Bakula? Hell yes!!! Well, not quite. If Drake from Uncharted were a scientist in Gotham and his experiment — which goes horribly awry — imbued him with time altering powers, there would be no need for Dean Stockwell to interrupt game play, which thankfully he doesn’t. At least not in the 16-minutes of actually game play your faithful Reverend reviewed. Quantum Break follows the plight of Jack Joyce, as played by Shawn “Iceman” Ashmore, and Paul Serene, voiced by Aiden “Littefinger” Gillen. Working together on a Delorian-free time travel device, shit hits the fan and time itself starts to break down. Naturally, the disaster bestows superpowers instead of lymphoma, given Paul the ability to see the future where Jack can pause time…

"Reverend" Ryan Ford @nayrdrof
“Reverend” Ryan Ford
@nayrdrof

(cont.) Little fun fact: the writers consulted with scientists from CERN to ensure their story operated within the laws of actual physics. While the stylization and plot devices revealed so far seem to take their nods from previous successes, there is enough of a unique quality to Quantum Break to make me want to play, which is disappointing because I don’t have an Xbone. The dark scenery, character motion and basic abilities revealed give it an Uncharted/Arkham-esque vibe; but the ability to alter time during fire fights takes on a whole new level of cool. Shooter-wise, it’s a third-person POV, yet as the environment can become a weapon, the wide viewpoint becomes your ally, just like darkness is to a ninja.



"Dynast" Dana Keels @hatandwand
“Dynast” Dana Keels
@hatandwand

LEGO DIMENSIONS (WB/Traveller’s Tales, Multiplatform, September 27) – If you’ve ever wanted to see Marty McFly throw down along side Gandalf then LEGO Dimensions is the game for you. Concept wise, Dimensions is taking what Disney Infinity is doing — and, essentially, what Skylanders began — and tweaking it more for the general fanboy. We geeks love our fandom, so a game of this magnitude is going to be nothing but pure fan service. Which is A-Okay with me. From the looks of gameplay, it seems to be normal LEGO fair. The Attention to detail so far looks ridiculous, as Traveller’s Tales has really taken a lot of care with the various fandoms that are scattered throughout this game. A smile couldn’t help but creep across my face while watching Batman rush into battle alongside the Wicked Witch. If nothing else, LEGO Dimensions might just be the most unadulterated fun you’ll have this holiday season, for all ages.



STAR WARS BATTLEFRONT (EA/DICE, Multiplatform, November 17) – So we’ve already seen the amazing ground battles of Battlefront — you know, the ones that stole the show at E3 — but the newest announcement coming out of Germany this weekend is the Fighter Squadron mode. Hallelujah, praise the Lord and pass the ammunition! The fans have been heard, their prayers have been answered: DICE is giving us flight battles. Choose your side between Rebels and Imperials, and then choose your weapon of the skies. Should you choose the Rebel “Scum”, you can pick between X-Wing or A-Wing; should you choose the Imperials, you can pick between TIE Fighter or TIE Interceptor…

"Saint" Patrick Obloy @OffTheGeekEnd
“Saint” Patrick Obloy
@OffTheGeekEnd

(cont.) Each vehicle has its pros and cons, such as the X-Wing being less agile than the TIE Fighter–but it has a shield boost where the TIE Fighter does not, and instead gets a speed boost. And, of course, there are even badass “hero” ships for each side, with the Rebels getting the Millennium Falcon (she may not look like much, but she’s got it where it counts) and the Imperials getting Boba Fett’s Slave 1. No mentions of dogfights in space yet, but I can easily see this being slipped in before the game goes gold or even added later as part of a DLC pack. Nonetheless to say, this Saint is sold and itching to tear up the battlefield and burn up the skies in November.



BATTLEBORN (2K Games/Gearbox Software, Multiplatform, February 9) – So, I’ll be honest… I haven’t been following the development of Battleborn, despite some deep love for it around the GHG parish. But this latest trailer from Gamescom has me hyped as shit! For the uninitiated, this game, developed by the same folks who brought you Borderlands, is a team-based FPS (first-person shooter) utilizing a cast of 25 different — and uniquely deranged — heroes to chose from (the meleeing priestess Ambra,the nerve-gas pumping assassin Mellka, the glove-commanding rogue pirate Reyna, and the cocky, rocket-launching Birdman Benedict were all announced during the week, too) each proficient in their own area of expertise…

"Dynast" Dana Keels IG/Twitter @hatandwand
“Dynast” Dana Keels
IG/Twitter @hatandwand

(cont.) One can only imagine the type of wall-to-wall chaos matches you’ll have with this dynamic. With a variety this big, there’s no doubt anyone can find a character to get behind. And a main driving point for Battleborn is the game’s accessibility. Being able to just pick it up, maybe spend a minute or two getting familiar with the controls and then blasting the shit out of your friends (even split-screen co-op!), much in thanks to a smooth gradual augmentation system (i.e. upgrading like a motha…), has this Dynast sold. If Battlefront was the best hands-on game at E3, then Battleborn wipes the frosting off that cake in Cologne.



"Saint" Patrick Obloy @OffTheGeekEnd
“Saint” Patrick Obloy
@OffTheGeekEnd

UNRAVEL (EA/Coldwood Interactive, Multiplatform, Q1 2016) – I didn’t know about this one until Gamescom hit, and just watching the first bit of the gameplay of Unravel has me hooked. This is a must buy for me on day one. Unravel hits all the right marks for me–a platformer based on puzzles and adventure, with gorgeous graphics and an adorable character. The basis of the game is that you play a character made from yarn named Yarny (not the best name, but oh well) who has to reach the end of the level without running out of yarn. Sounds easy right? Well as you move along the path you drop yarn, like Hansel and Gretel dropping bread crumbs in the forest. No real reason was given for this, but on the upside every so often you run into extra yarn to replenish yours. Now the yarn doesn’t just provide a sort of health meter, it is also used for climbing, making bridges, pulling things and more. For this saintly gamer Unravel looks like a pretty solid choice and a welcome break from the usual fighters and shoot-em-ups that release every year.




4.25 Bibles.
4.25 Bibles.

 

 

 

 

 

 

 

 

HITMAN (Square Enix/IO Interactive, Multiplatform, December 8) – I’ve been a fan of Hitman for a very long time now. They have somehow made the same game over and over, and, yet, still hold my attention and keep me coming back for more. This time, however — while they have essentially kept the foundation of the game the same — they have added a few features that I’ve been looking for in gaming as a whole. First and foremost, they have promised that the game will cost $60, and not a cent more. There will be no buying of contracts or weapons or characters. They will not be selling you a partial game and then charging you to obtain the full package as most games do now. That makes me insanely happy. Now, don’t think you’ll get a small game with nothing fresh or dynamic. This time around, gamers will get updated contracts and missions every effing WEEK!! For free

"Deacon E" Esko @eskobts
“Deacon E” Esko
@eskobts

(cont.) It truly is a beautiful thing. Every single Hitman game, so far, has left me wishing there could be just a few more levels to play; now my dreams have come true. They’ve made a few changes to the story structure too. You can now pick and choose when contracts are accepted. There is a map showing the location of each available contract and you can choose where you would like to travel for your next kill. There are even temporary contracts that only exist for a few hours and then they are gone forever. The stealth, murder and mayhem aspect of Hitman has been classically preserved with the addition of a few extras to spice things up. With Fallout 4 being number one, and a tie between both Tom Clancy games, Rainbow Six: Siege and The Division (both covered down below) for #2, this is easily my 3rd most anticipated game of the year.



FORZA MOTORSPORT 6 (Microsoft/Turn 10, Xbox One, September 15) – Get your engines ready, because Microsoft has new info on the soon-to-be-released race simulator from Turn 10 Studios. First up is news of 2 tracks previously seen in Forza 4, now rebuilt for Xbox One: Sonoma Raceway (formerly known as Infineon Raceway) and Germany’s own Hockenheimring–2 amazing tracks that are a welcome addition to the list of those available. On top of that, X1 racers will receive 2 brand new tracks to Forza 6: Monza and Circuit of the Americas. I’m excited to try the fresh, 2-3-year old COTA that has an ringing reputation…

"Saint" Patrick Obloy @OffTheGeekEnd
“Saint” Patrick Obloy
@OffTheGeekEnd

(cont.) If you want more, FM6 will also introduce online leagues, handled by the Driver Division and will ensure racers always have a proper match based on their skill level. Not only that, they are also scheduled matches. And should you decide to hop into a league race, there are scheduled lobbies you can join, again based on your skill level. Whaddya know? Turn 10 might actually make competitive online racing fun. And to top it all off, we are getting a live spectator mode, so you can enjoy a live race as well. Hmmm… anyone else noticing a trend at Gamescom? Germans must like to watch. (Scary.) Forza 5 was quite awesome, and this Saint is ready to hit the apex against our slow-as-molasses Monsignor and come out screaming for the win.



"Monsignor" Moody @travmoody
“Monsignor” Moody
@travmoody

CRACKDOWN 3 (Microsoft/Reagent Games, Xbox One, Summer 2016) – A zany favorite returns for part 2 (of 3) of Xbox One exclusive presentations that were postponed till Gamescom. Yeah, Xbox 360’s comic book art-driven sci-fi open world 3PS, Crackdown, had its addictive moments, sparkling innovations, and relentless action (not to mention, a sub-par sequel). Now under the supermachine of a next-gem Xbox One, Crackdown 3 can finally set out to what it had always intended: Blow everything the fuck up. Players can carve shapes into cement walls for easy-access “doorways”, blow up bridges with opposing players standing on them, or even create sniper’s nests built from shooting bullets; not only is Crackdown 3‘s environment 100% destructible, you can always use it to your chiefly vertical advantages, as well. With this much cement, wood and steel at your physical disposal, Crackdown 3 sets trends for memory use and server use. How else would those mothereffin’ buildings come tumbling down? In fact, the game uses multiple servers — that can blend based on the environment’s explosive physicality — and even cloud computing(!) to support any huge spike in destruction. Sounds…toasty!

https://www.youtube.com/watch?v=J9-uFu-FTjM




4 Bibles.
4 Bibles.

 

 

 

 

 

 

 

 

"Dynast" Dana Keels IG/Twitter @hatandwand
“Dynast” Dana Keels
IG/Twitter @hatandwand

MIRRORS EDGE CATALYST (EA/DICE, Multiplatform, February 23) – The semi-quasi-not-a-sequel-but-more-of-a-reimagine gets some new footage at this years Gamescom. Protagonist Faith is back in rare form, with much of her moves from the original, and seemingly dropping the pace killing gunplay mechanics in favor of the more momentum based hand to hand combat. The developers have said that they’ve basically cherry picked their favorite parts from the original and improved them for Catalyst. So far, it looks like it has paid off. The world seems much larger and more spacious, while retaining much of the original aesthetic that made the original such a fan favorite. But to this dynast, the writing raises a few eyebrows. I mean– there were just a few too many “I have a bad feeling about this” and “Woah, what’s going on?” moments for me, but it’s still not too blatant to completely take me out of the game. Still, color me impressed.



RISE OF THE TOMB RAIDER (Microsoft/Square Enix/Crystal Dynamics, Multiplatform [Xbox One first], November 10) – Lara Croft is back, and there’s less of her to love– which isn’t necessarily a bad thing. This newest iteration of the Tomb Raider is more realistic on all levels, from the character herself to the vast landscapes you can explore through gameplay. Lara 2.0 is a lean, mean, guerrilla-fighting machine. She jumps, she climbs, she will leap from above and slit your throat. This is not your Father’s Tomb Raider. The newest released gameplay takes Lara out of the snow and ice and into a more jungle terrain…

"Sister" Sarah G @DarthHistory
“Sister” Sarah G
@DarthHistory

(cont.) One has to wonder what new technique will be used to sell the game, as the ice luge fireball shots were a great compliment to the snowy landscapes of the E3 preview. Basecamp allows you to build your skills and improve your technique before setting out to take on opponents and explore different tombs and ruins– and, unlike many of the optional caves in the last game — there a plethora of tombs to raid. Fans of the original Tomb Raider series will enjoy the return of their beloved game, and for those that are too young to remember the originals (or think of Angelina Jolie when they hear Tomb Raider) this is a great introduction.



"Papa Justified" Spencer Fawcett @whizbang813
“Papa Justified” Spencer Fawcett
@whizbang813

DARK SOULS III (Bandai Namco/From Software, Multiplatform, 2016) – Dark Souls III is the return of Hidetaka Miyazaki after a lukewarm reception of Dark Souls II and the exemplary performance of Bloodborne. The gameplay trailer released at Gamescom showed that Miyazaki’s unique art style is back in full force with churches and zealots as well as the monsters that dwell in our nightmares. From past experience with the series, it is almost a guarantee that the level design will be immaculate when compared to Dark Souls II, which had linear and a non-cohesive world structure. Dark Souls III is a return to form for the franchise and will probably be even harder than its predecessors. Prepare to die. Again, again.



MAFIA III (2K Games/Hanger 13, Multiplatform, 2016) – Even though there’s only been one cinematic announcement trailer and a few gameplay snippets from Gamescom, it already seems that the third entry in the Mafia series is going to be a polarizing one. The third person, open world adventurer is taking a big detour with Mafia III all the way down to 1968 New Orleans. The new setting and decidedly non-stereotypical mafioso characters aren’t necessarily the off-putting aspects of the new face of Mafia, it’s the adherence to what open world games have become since Mafia II came out that might be a little worrisome to fans. Some of the footage interlaced between interviews coming out from Gamescom showed a more bustling open world, which was the biggest flaw of MII according to critics, and it looks more or less like a serious GTA and a cousin to almost any Ubisoft game that has come out in the last few years…

"Brother" Myke Ladiona @onemyke
“Brother” Myke Ladiona
@onemyke

(cont.) But for any newcomers to the Mafia franchise this might be the perfect jumping on point. Lincoln Clay, the main protagonist, oozes a Frank Lucas (of American Gangster) vibe, which fits with the time period. The violence is much more gritty and raw than it’s Rockstar genre neighbor and the ability to recruit gang leaders into your empire really puts the emphasis on the family aspect that defines the gangster (with a hard ‘r’) genre. Whether or not Mafia III’s gameplay will have anything to add to a genre that’s bursting at the seams is yet to be seen; but everything else about it is already a much needed fresh take on a world that Martin Scorsese has monopolized for decades.




3.75 Bibles.
3.75 Bibles.

 

 

 

 

 

 

 

JUST CA– USE 3 (Square Enix/Avalanche Studios, Multiplatform, December 1) – I’m completely new to the Just Cause franchise, but I’m quite familiar with The Expendables movies. JC3 looks like the game adaptation of The Expendables, which is not a bad thing at all, with its cinematically epic explosions, a warlords worth of weaponry, and the most useful grappling hook and wing suit the world has ever seen. At first glance I’m getting the vibe of Rambo weaponry, with the coincidental convenience of Batman’s utility belt, on a group of islands a few hundred miles off the coast of Far Cry

"Deacon E" Esko @eskobts
“Deacon E” Esko
@eskobts

(cont.) While I can’t tell from the previews how long or short the story is, the Choose Your Own Chaos feature has potential to make the game different every time. The replay value seems high and the fun levels seem even higher. My inner American can’t help but appreciate raining fire and bullets down on a city to usher in a new level of freedom to its residents. You get to blow up gas stations, hurl cars at people and buildings, fly around for miles with a wing suit, and single handedly bring down a full army of soldiers that would like you to stop being so awesome. As I said, I’m new to this game but now I’m really looking forward to it.



FIFA 16 (EA Sports, Multiplatform, September 22) – Closing out a media briefing with a sports game — no matter how huge the title, or how relevant the global location — is rough. With that said, FIFA 16 looks really.. really fucking good. At this point, EA’s #1 selling title is an already great title that only NBA 2K can rival in terms of quality. The key here, then, at Gamescom was to showcase slight gameplay improvements and new modes that will compliment that quality. While I skipped out on FIFA 15 entirely last season, the one mode I have traditionally had the most trouble with was Ultimate Team. It was damn grueling trying to earn enough credits to sign the world’s best players, or to even convince your own studs to stay (in career mode)–without having to break your real bank in the process…

"Monsignor" Moody @travmoody
“Monsignor” Moody
@travmoody

(cont.) Ultimate Team Draft Mode — better known as FUT — changes all that. Select top players with a buddy and then go head-to-head. The only downfall with this new mode, which now includes Ultimate Team specific commentary, is that if you lose a game, it’s over. You have to win 4 in a row before redrafting as FUT champions all over again. Not sure of the reason for such a limitation with this mode, but I guess that’s what you get for playing “Fantasty Foosball (is the Devil)”. In addition to that and more enhanced goal celebrations, 12 National Women’s teams will be included; yet whether you can allow the Lady’s US Team to crush the poor Men’s has YTBD.




3.5 Bibles.
3.5 Bibles.

 

 

 

 

 

 

 

 

 

 

WWE 2K16 (2K Games/Visual Concepts, Multiplatform, October 27) – It’s a moment of redemption for WWE 2K, with this third game by 2K Games since picking up the rights from THQ. WWE 2K15 was an opportunity to breakout from the THQ legacy of WWE, yet sadly wound up falling flat like Roman Reigns’ title push. The game suffered from a lack of creative features and glitches like “OH, YOU DIDN’T KNOW!?” Luckily, 2K’s ass called somebody this time, as the new edition brags of a 120 WWE Superstar roster (rumored a.k.a. “falsely leaked” a plethora of NXT and legendary superstars; just don’t expect the likes of Hollywood Hogan!), a far more responsive set of submission and pin systems (praise Brother Love!), and a full-fledged creative suite (“You’re Welcome” Sandow says to Guy Padre!)…

Kenny "Saint Superkick" Sanders @HueySkyywalker
Kenny “Saint Superkick” Sanders
@HueySkyywalker

(cont.) That’s not all. 2K16 will also feature cutscenes for in-ring entrances that will run seamlessly (that means no loading screens!), custom soundtrack (so, we can finally use our OWN, albeit copywritten material?), and a brand new set of 2K Showcases (maybe we’ll see Neville’s “[keep on] rising to the top”??). To ensure this game is a STONE COLD hit, WWE Attitude Era leader, “Stone Cold” Steve Austin will grace the cover. And if that doesn’t bring you back, Arnold Schwarzenegger as the Terminator, from both of the first 2 films, will be a pre-order DLC bonus feature in the game. We can only pray to the wrestling gods — no, not you JBL — that WWE 2K16 delivers much in similar fashion to the NBA 2K franchise. Now, about them 25 CAWS from last year…



"Papa Justified" Spencer Fawcett @whizbang813
“Papa Justified” Spencer Fawcett
@whizbang813

TOM CLANCY’S THE DIVISION (Ubisoft/Red Storm Ent., Multiplatform, March 8th) – Back in June, I had some hands-on time with The Division after being fairly ambivalent for the co-op/MMO third-person shooter. After being thrust into the leadership role, The Division made a believer out of me for their ambitious shooter. The Gamescom trailer gave people an idea of what the second screen experience will look like. A player on the tablet takes the place of one of the three members of your team and plays more of a support role. They can heal teammates and even put down some cover fire. It’s a neat idea that not too many games are taking advantage of so we shall see how Tom Clancy’s latest Ubisoft franchise balances these gameplay elements.

https://www.youtube.com/watch?v=OnbzmJqQFOA



DEUS EX: MANKIND DIVIDED (Square Enix/Eidos Montreal, Multiplatform, Q1/Q2 2016) – While there’s been no blockbuster news from Square Enix and Eidos Montreal out of Gamescom, seeing more unbroken gameplay footage is already making Deus Ex: Mankind Divided one of my must-buys for 2016. “Papa Justified” and I got to see a lot of the new DE at E3 behind closed doors, but they bombarded us with so much information that –while we intellectually knew that the game had to be good — we didn’t get to see the complete visceral rush of a game in action. The main thing that we didn’t get a real good sense of at E3 was the scope of the game…

“Brother” Myke Ladiona @onemyke

(cont.) The environments seem a lot larger than most first-person stealth games, not Far Cry big– but, because there’s more urban density in Mankind Divided, there seems to be a lot more that you can work with. Eidos also emphasized in all their gameplay clips their feeling that most players aren’t all stealth or all action. Certain game demos out of Gamescom showed protagonist Adam Jensen in the middle of a firefight, then ditching the last few enemies by rushing into a vent, only to finish them off in stealth mode. A specific release date for Deus Ex: Mankind Divided has yet to be announced.




3.25 Bibles.
3.25 Bibles.

 

 

 

 

 

 

 

 

 

Kenny "Saint Superkick" Sanders @HueySkyywalker
Kenny “Saint Superkick” Sanders
@HueySkyywalker

HOMEFRONT: THE REVOLUTION (Deep Silver/Crytek, Multiplatform, Q1/Q2 2016) – We are the Revolution! Homefront is back! The revolution continues. I’m not a big fan of the franchise–never got too deep into it (Hey! I’m more of a Battlefield/COD guy, but who isn’t?). But looking at the impressive guerilla urban warfare of this new installment peaks true interest, especially as a resistance fighter who has to think on his feet and not merely Rambo down the competition. From what else I see, there is a slight Far Cry comparison, yet one hopes you aren’t so isolated in a remote jungle once you clear our map progression Strike Points. In addition to the usage of vehicles, such as an amazing looking dirtbike, is more emergent, cyclical warfare. Yes, that means that there are other resistance fighters and rebel patrols out there doing the same thing you are. How those battles cross is possible what could help revolutionize your usual FPS.




3 Bibles.
3 Bibles.

 

 

 

 

 

 

 

 

 

 

METAL GEAR SOLID V: THE PHANTOM PAIN (Konami/Kojima, Multiplatform, September 1) – Right about the 30-minute mark of gameplay footage — just when I thought this was just another First Person shooter — they had to go and put “Take on Me” on the radio and TOTALLY redeem themselves. Seriously, though, that was the most redeeming part of the footage. Metal Gear, to me, looks like the typical next adaptation that barely improves on the previous version. Not to say that’s a bad thing; I still play a lot of my old FPS’…

"Reverend" Ryan Ford @nayrdrof
“Reverend” Ryan Ford @nayrdrof

(cont.) The focus on team-building is a tad bit overemphasized given the displayed results, though I suppose it’d be nice if someone had you back so you don’t get capped at your home base. Because that happened. All in all, MGSVTPP does look like a fun game to play, though not one I’d be as invested in as others. One thing that grabbed my attention, however, was an added sense of dynamism, from the expanded environment, to the weapons cache to the helicopter rides that blast Joy Division. Not only will love tear us apart, so will my M213.



PLANTS VS. ZOMBIES: GARDEN WARFARE 2 (EA/PopCap Games, Multiplatform, 2016) – Plants vs. Zombies, the addicting tower defense game, has seen quite an interesting evolution in its franchise. It evolved into a Free-to-Play price gouging mobile game and a third person shooter. My experience with Garden Warfare was more obligatory because it managed to release in the same month as Titanfall which I spent more time with…

"Papa Justified" Spencer Fawcett @whizbang813
“Papa Justified” Spencer Fawcett
@whizbang813

But from what I have seen from Gamescom, PopCap is adding more to the series than most franchises. They announced three new plants: my favorite being a crab-like peach that can roll down and strike down zombies. The epic zombattle will also take place on the moon sans any wizards unfortunately. And with pre-orders, you will be able to pilot a mech that is colored in the Mass Effect colors which they have called Grass Effect. It’s fun to see these companies crossover like this. That’s how we got the awesome Dead Space armor in Dragon Age II and the Dragon Age armor in Mass Effect 2. Very chocolate/peanut butter of you, devs.



MAD MAX (WB, Multiplatform, September 1) – Call this show: “Two Man Enter….But This Guy Leaves.” Mad Max is going to annoy the hell out of me after a few hours, but it will be the best game to ever annoy me. There’s a massive map to explore, a billion different upgrades to throw on your car, awesome character animations, cool weapons, cooler vehicles, and what seems like a buddy/sidekick that is actually helpful and not just in the way. It doesn’t seem to be completely overun with car fights, either; but from the gameplay, it looks like there is too much for me…

"Deacon E" Esko @eskobts
“Deacon E” Esko
@eskobts

(cont.) I enjoyed the days of Twisted Metal on PlayStation: weaponized vehicles in an arena of death, driving full throttle with guns blazing. It was hours of fun, in 30-minute increments. I personally get super annoyed with vehicular combat, having to drive to your enemy adjusting your steering to line up the guns aim, or positioning the perfect ram. Then having to drive away, U-Turn, then build up speed to land the next attack. This motorized form of jousting is cool for a bit and then it loses my attention as I lose my patience. However, I’m almost certain the majority of gamers will enjoy that aspect of the game, and it seems spaced out enough to keep the general public engaged and entertained. The out-of-car sequences seem great, the fighting mechanics seem fluid, and the fire and explosions have a cinematic feel. You’re gonna love this game…but I’ll pass.



"Dynast" Dana Keels IG @hatandwand
“Dynast” Dana Keels
IG @hatandwand

FINAL FANTASY XV (Square Enix, Multiplatform, 2016) – Boy oh boy, does it seem like we’ve been waiting forever for this title. For this “Dynast” personally, way back when it was announced as VERSUS XIII. But with all great things–hopefully–it takes time. The “Dawn” trailer was shown at Gamescom, highlighting a tearful moment between father (King Regis) and son (Prince Noctis) 15-years before the start of XV. Then, finally today, we were hit with the “Marlboro” gameplay footage–and it looks great! The footage shows FF15‘s wondrous scale, and imposing terrain, that might just make this the most impressive looking video game. Ever. And that venom-spewing “Swamptopus” only went to show that combat is going to be as beautiful and dangerous–if indeed this damn thing really exists. Still no release date. Keep this in mind, Square needs to finish this, to finish Kingdom Hearts 3, to finally get around to the Final Fantasy 7 remake. Dear God, how long do we have to wait?



"Sister" Sarah G @DarthHistory
“Sister” Sarah G
@DarthHistory

ASSASSIN’S CREED: SYNDICATE (Ubisoft, Multiplatform, October 23) – AC:S premiered a new gameplay preview at Gamescon this weekend, and it’s good news for fans of Assassin’s Creed. Set in Victorian England, the game’s scenery is drenched in a 19th century patina and features tons of familiar (and famous) sights. Syndicate differs from earlier games because you have the choice of 2 characters to play, each with their own unique set of skills. The new walkthroughs show off Evie, the first female character you can play as in the AC series. This is a welcome change for players looking to take the edge off their testosterone and get a sweet dose of estrogen. All of the parkour tricks from the previous games are present, so you can leap and climb to your heart’s content– but now you can do so even faster with the help of grappling hooks; you can be an old-times batman as you work your way across the city. Evie’s chameleon powers and sneaky maneuvers are an interesting change, and may make me want to jump back into a franchise I’ve sworn off.




2.75 Bibles.
2.5 Bibles.

 

 

 

 

 

 

 

TOM CLANCY’S RAINBOW SIX: SIEGE (Ubisoft, Multiplatform, October 13) – The term eSports is the new herpes of the video game industry: it’s not fatal, you can live with it, but we’re all going to be affected by it one way or another– even affecting the niche Rainbow Six: Siege. With the game’s October 13th release date just around the corner, it’s strange to see that the latest installment from developer Ubisoft Montreal’s biggest publishing push is just the debut of a spectator camera mode at the biggest gaming conference in the world. Dubbed the Overwatch mode, Rainbow Six now gives players the ability to move a camera around a match they aren’t involved in — you know, a feature that Counter Strike has had since 1999…

"Brother" Myke Ladiona @onemyke
“Brother” Myke Ladiona
@onemyke

(cont.) The feature makes sense for how tactical Ubisoft wants Rainbow Six to be, and might encourage the more twitchy Call of Duty that shooters aren’t just about 180 degree quick scope rifle kills. Still, Overwatch seems like it should have just been a given from day one. A Secure Area game mode was also debuted at Cologne, which is essentially a mode where one team has to eliminate the entire other team within a time limit — but this news was a little swept under the eSports rug. Secure Area did, however, emphasize again what we already knew about Siege: the action still looks tight and tactical and if you can find a team that communicates, it may have a chance of not feeling like every other online military shooter on the market.



CALL OF DUTY: BLACK OPS III (Activision/Treyarch, Multiplatform, November 6) – It was cute when Activision announced the co-op campaign and return of zombie mode, but it took the COD vets until Gamescom to finally give their target demo the lowdown on the new tweaks to their multiplayer juggernaut and most of it…was unabashedly preaching to the choir. Call of Duty is in no way in danger of ever being usurped as the king of online shooters anytime soon; but, to their credit, they’re definitely still doing some work to hone that meat grinder that is COD multiplayer. Most of that work focused on players trying to game the game. First of all, the casual, working class CODBO player that’s just trying to release steam after a hard day at work might be able to matchmake a little better since those kids that are going to be playing COD for 12-hour days during winter break won’t be able to lose on purpose to lower their ranks and annihilate all the n00bz.

“Brother” Myke Ladiona @onemyke

(cont.) Treyarch is also doing God’s work and allowing a ban and protect voting feature for any killstreak, weapon, specialist, or ability so that people won’t be able to take advantage of any overpowered item. Those days where people ran around with unlimited endurance and double shotguns in Modern Warfare 2 might just be over. Of course, someone somewhere will find even more workarounds, because some people just want to watch the world burn– but it’s nice to know that the development team knows that there’s a problem and have made almost every step to fix it, short of figuring out a way to live censor all the ugly homophobia and racism that spews out of your average 12-year old. One small step for a tired franchise, one giant leap for its blind followers.




2.25 Bibles.
2.25 Bibles.

 

 

 

 

 

 

 

 

NEED FOR SPEED (EA/Ghost Games, Multiplatform, November 3) – And the winner for “Douchiest Video Game Trailer of the Year” goes to…….. You guessed it. But, no matter how much I badmouth this new, reimagined direction of my favorite racing series as a youth, people just love it. The name Need For Speed, I’ll admit, has been synonymous with success. Forza might be the critical darling of the VG racing circuit, but NFS is never too far behind–no matter which direction they head. I actually got to play the game at E3 over the summer. While I wasn’t as in awe as I was with Forza at SDCC, I still kept this racer under my radar for Gamescom. Here’s why: 1.) The new Fast & Furious-inspired “street icon” story package. The game is ridding itself of any generic narratives and characters and using some real dudes. Because street racing is such an underground phenomenon, how much these personality’s particular recognition will affect sales or interest, is besides me. It does give the franchise some credibility that not even Aaron Paul could give it, though…

"Monsignor" Moody @travmoody
“Monsignor” Moody
@travmoody

(cont.) 2.) Is too much, too much? While Forza usually contains the most in-depth customization of any racing game, will NFS’s five spectrums — speed, style, build, crew, and outlaw — be too much to worry about, for most people who just want to “pick up and play”? I sense and respect the character classes, but when it really comes down to it, will they matter? 3.) The whole “open world” setting for a racing game scares me. See The Crew and what a bust that turned out to be, for more. Racing is a simple thing. Why complicate it? Having the flexibility to go where you want is great and all, if you’re an adventure/action game. Just driving around meaningless alleys and side streets, instead of sticking to your goals and objects sounds like too much time to be a wasting. 4.) From the Gamescom gameplay demo I watched — and fell asleep during — NFS appears no more than a slightly prettier version of Sleeping Dogs or Watch Dogs. Yeah, Dawg. You feel me?




2 Bibles.
2 Bibles.

 

 

 

 

 

 

"Papa Justified" Spencer Fawcett @whizbang813
“Papa Justified” Spencer Fawcett
@whizbang813

HALO 5: GUARDIANS (Microsoft/343 Industries, Xbox One, October 27) – Halo 5: Guardians probably had the most boring trailer and appearance at Gamescom. No new modes, no new campaign footage, or even a new cutscene to throw coal in the hype train. No, instead there was a trailer for multiplayer. Why does Halo need a trailer for multiplayer? I guess there’ll be some stuff for eSports, which I feel misses the point of a widespread game with mass appeal like Halo. Halo 2 never gunned for an eSports/competitive community. It just lucked into it and supported a competitive scene. But the Halo 5 Xbox One looks cool but that’s not a surprise. Not even a hooker in a birthday cake.

THE E3ODUS [E3 2015 Preview, Week 6/Podcast]: ‘Born’ to fight.

With the Electronic Entertainment ExpoE3, parishioners — just a few days away, we’re down to our final video game previews within E3odus. Better yet, we also have a PrE3 Podcast for your listening pleasure. So, join “Papa Justifid” Spencer Fawcett, “Brother” Myke Ladiona, “Saint” Patrick Obloy, and, yours truly, “Monsignor” Travis Moody for our final steps on the “Road to E3″…

*** Final update, today, June 13thTHE DIVISION, BATTLEBORN, JUST CA– USE 3, UNTIL DAWN, FORZA MOTORSPORT 6 and GEARS OF WAR. ***



***WEEK 6***

“BROTHER” MYKE LADIONA @onemyke

brother myke

BATTLEBORN (2K Games/Gearbox – X1, PS4, PC – TBA 2015) – With Battleborn, Gearbox is leaning into the game design principles that made their Borderlands franchise a huge hit. In the way that BL fused loot-based ARPGs with first person shooting, their newest IP is looking to bring elements of what makes MOBA games such a popular genre to gamers who haven’t already gotten into Dota 2, League of Legends which you can get smurfs for at websites similar to www.unrankedsmurfs.com by the way, and Blizzard’s newly released Heroes of the Storm. The unique combination of game mechanics that Gearbox is aiming for makes Battleborn one of the bigger wildcards of E3. The most interesting of these mechanics, which is almost completely new to the first person genre, is the lack of persistent leveling for your hero. Every match and/or mission will see your character’s level drop back to one, with the caveat that gaining new abilities, or augmenting your current ones, will happen frequently throughout that one play session — which is par for the course for MOBA games and encourages experimentation, but strange for a game that features a seemingly traditional co-op campaign. Fortunately for fans, Gearbox is leaning into the creative direction that made Borderlands stand out from every other FPS. The vivid, cartoony animation coupled with the broad comedy should work to accentuate the diversity of twenty different playable characters and their unique gameplay mechanics. Since all signs are pointing to a 2015 fourth quarter release date, the pressure is on to see if Gearbox can catch lightning in a bottle one more time.

JUST CA– USE 3 (Square Enix/Avalanche Studios – PS4, X1, PC – December 2015) – If Avalanche Studios wasn’t too distracted by fixing everything about their upcoming Mad Max game (read down below), then Just Cause 3 might be the breakout hit that Just Cause 2 deserved to be. With the addition of a few key features JC3 promises to be as ridiculous a Saints Row game and even more chaotic than GTA V with all the cheats enabled. JC2 is notorious to anyone who owns it on Steam as being the game with the highest ratio of hours played to story missions accomplished, due to its tethering mechanic and emphasis on creating Chaos. In Just Cause 3, Avalanche is expanding on those two aspects in the smartest way possible. JC2’s open world is enormous, spanning roughly 400 traversable miles. For JC3, the developers aren’t looking to increase the size of the map, but opting instead to concentrate on density and verticality – making the prospect of flying over the map with your new wingsuit an even more enticing one. Along with the increase of ‘destroyable assets’, the addition of weaponized vehicles, the ability to tether three things together now, and the loss of in -game currency for higher amounts of supply drops and infinite C4, make the number of ways to compose your symphony of destruction exponentially higher. And to think, this will be Avalanche’s second major release this year…




“SISTER” SARAH G @DarthHistory

SarahG

THE DIVISION (Ubisoft/Massive – Xbox One, PS4, PC – [Rumored] Q1 2016) – The highly anticipated new game in the Tom Clancy franchise — joining Rainbow Six, Splinter Cell, and Ghost Recon — is (maybe) coming to a console near you first quarter 2016. After an E3 2014 announced its release in fall 2015, it was pushed back to 2016 and has had gamers wondering when they would ever get their hands on it. As E3 once again approaches, more information is staring to come out to whet people’s appetites for this elusive game. Ubisoft recently released information on the game and its construction: An open-world RPG, The Division finds you as the last line of defense in a world hit by a massive epidemic. Using the multi-player features, you and your friends/random strangers/people-whose-online-handles-you-like can form a team to better defend yourself against the dangers of this post-apocalyptic world. Snowdrop’s game engine promises to immerse you in deep within the destruction of New York with hyper-detailed effects and visuals. A loot-retrieval system similar to Destiny, where the goods you can score range from common to rare, and customized gear are put in place to provide a different game experience each time you return to a site. Grab your console, phone, or tablet, and prepare to defend the world.

UNTIL DAWN (Sony/Supermassive Games – PS4 – August, 2015) – For those looking to replace the gaping hole left when they finished The Evil Within or Alien: Isolation, Until Dawn should be a game for you. A third person horror survival game, it boasts a full cast of Hollywood talent to help bring that time old tale of friends trapped in the remote wilderness facing unspeakable horror. Until Dawn is relying of it’s Butterfly-Effect interface to draw in players, since every decision you make changes the final story — a horror Choose Your Own Adventure for the gaming crowd. For those of you looking do delve deep into the backstory of a game, it is possible to play the game over and over hoping to uncover more of the story.




“MONSIGNOR” TRAVIS MOODY @travmoody

FORZA MOTORSPORT 6 (Microsoft/Turn 10 – Xbox One – [Rumored] September 18) – With Forza Motorsport Turn 10 Studios has proved time and time again to produce the most reliable racer on the market, even when it had to reduce many fan-favorite features in favor of execution. Of course, all of that stuff we miss makes its way to the franchise’s 6th edition: The Porsche license (which returned as an expansion in Forza Horizon just a few days ago), weather effects (rain, wind, maybe snowflakes?), and — you can all finally release your bated breath — night racing. After Halo 5 just announced the ridding of split-screen play in favor of a possible 4-player online co-op campaign, Turn 10 ensures us that racing next to your buddy/girlfriend/mama on the couch is here to stay, and, better yet, will feature 26 locations to race, to which lack of environments was the biggest issue I had with Forza 5. With a sweet new GT Ford joining the club and that much promise for a great game, what’s not to love about Turn 10’s little ultra-reliable engine that could?

Most impressive Uber ride yet.
Most impressive Uber ride yet.

GEARS OF WAR (Microsoft/The Coalition/Splash Damage – Xbox One – ?) – This spot was originally supposed to feature Crackdown, and, then when we had no takers, Xbox exclusives in general. Then yesterday came, when Microsoft announced that highly touted exclusives Quantum Break, Scalebound, and Crackdown would all be seeing action at GamesCom–and not E3. Bummer. The good news is that Microsoft/Xbox can now focus solely on their immediate future, and since their immediate E3 meeting future contains an “Unannounced” game, we can all smile and say that it will be Gears of War. Whether Microsoft’s focus will tend to Splash Damage’s remastered Gears of War: Ultimate Edition (release date, gameplay = highly likely), or a Gears of War “4” from Black Tusk Studios’s newly reinventioned Coalition (anything more than a mention/tease = unlikely) remains to be seen. With Sony exclusives limping their way to the podium, there’s no better time to bust out the hordes of locusts than on a Monday at 9am.






***WEEK 5***

“APOSTATE” ADAM MONDSCHEIN @AdamMonschein

Adam

STREET FIGHTER V (Capcom – PS4, PC – March 2016) – If words like “Yoga Flame”, “Sonic Boom” and “Blanca Wins” bring fond memories from the early-90s flooding back to the forefront of your video game-loving mind then read on adventurer! The latest chapter of the legendary fighting franchise is exclusive on PS4 and PC. Yes, I just witnessed our Monsignor bury his head in sorrow. Cross-platform play will unite Street Fighter fans into a centralized player base for the first time ever, and “E3 will be the first major event appearance for the highly anticipated Street Fighter V, which will hype up its presence with a tournament stage and interactive photo opportunity for attendees,” the organization said as part of a convention overview. “Capcom will release new assets and information for Street Fighter V on the 15th of June [during the Sony press conference].” Hadouken!

TOM CLANCY’S RAINBOW SIX: SIEGE (Ubisoft – X1, PS4, PC – October 13, 2015) – With the Alpha online and a Beta already planned, we have seen more than expected from Tom Clancy’s Rainbow Six Siege, the new episode in the long running Ubisoft shooting saga. For the first time ever, the game will be exclusively focused on multiplayer: It will be 5 vs. 5, with a team trying to rescue hostages and the other looking at the opposite objective. More than that, each character will be a specifically skilled one, featuring team players — representing various countries, as you can check out the USA team in the video below — who specialize in either breaching (i.e. rifling custom weapons ala M120 Compact), blasting (i.e. a distance shooter who relies on heartbeat), shielding (i.e. transporting bulletproof walls for protection), or just all-out blowing shit up (i.e. using an explosives device, “The Brimstone”). At E3 2015 we should see a live demonstration and a new trailer with the release date slated for October.




“BAD PREACHER” JASON BUD @yomamascouch

jason b

DEUS EX: MANKIND DIVIDED (Square Enix/Eidos Montreal – PS4, X1, PC – TBA) – Aeschylus, the ancient Greek tragedian, is attributed as the creator of deus ex machina (god from the machine), an actual machine used in Greek theatre, to physically transport actors playing gods, on and off of the stage. The machine was often a crane, or a rising platform of some kind. The platforms we’re concerned with here, involves a different kind of stage entirely: The latest-generation video gaming consoles. The tragedy about to unfold: Deus Ex: Mankind Divided. Traveling two years forward (to the year 2029), after the cataclysmic events of Deus Ex: Human Revolution; Eidos Montreal and Square Enix return us to the world of one of transhumanity’s firstborn heroes: Adam Jensen. Existing within this cyberpunkian Renaissance, texture-mapped in a chiaroscuro palette of black and gold technoporn, augmented Adam seeks his redemption, now working as an operative for Task Force 29, of Interpol. As he delves deeper into the Illuminati miasma, responsible for “The Aug Incident” — that has devolved into “mechanical apartheid” — our playable hero must first run the metallic gauntlet of the Augmented Rights Coalition (ARC). Airdrop into Prague, Czech Republic, to discover if ARC is really the terrorist threat the media machine claims them to be (or if they’re really transhumanity’s salvation). Engage Adam’s enhanced FPS, Stealth, and RPG modes. The weapons, mods, abilities, and special & finishing moves are said to be wet-wired into Jensen, neuro-chem deep. Although a playable DXMD demo doesn’t appear available as of yet, the overall development (screenshots, production value, cinematic trailer) of this continued franchise astound; and it looks more transhuman than human. I’m going in, full-cyborg on this one!

TONY HAWK PRO SKATER 5 (Activison/Robomodo – PS4/PS3, Xbox One/360 – Holiday 2015) – After eight years in 900 degree digital limbo, the Godfather of the Vertical Flight Deck is returning to the video gaming console kingdom with his original series; and from what I’m hearing, it sounds like Tony Hawk’s Pro Skater 5 is going to be dropping piping hot asphalt under the rolling polyurethane like a neutron gravity bomb! The Hawkman is hearkening back, ol’ skool shreddin’ style, by rolling us into the Warehouse level where it all started in Pro Skater 1, back in 1999. There’ll be a slip-and-a-twist, as we discover that the environments (old skool ones, like the Hangar and the School; new ones, like the Outer Space Skate Park) and obstacles of our ollieing equilibrium, have been reconfigured right down the Eustachian tube. Don’t worry though, brah! You won’t get so dizzy you bail, as Robomdo and Activision have maintained the same game mechanics as earlier Pro Skater versions. Continue to break the concrete and bend the rails, by upgrading your boards and gear! Play urban guerilla, by building your own skate park– even suspended in mid-air! New to this series, is the ability to level up your skater and increase your skill set, or jump online to test your rolling mettle against the other boardheads out there in the intersphere! I’m hoping they include the ability to compete in pro competitions, like: the Dew Tour, Slam City Jam, and the X Games too–perhaps a part of their DLC fix. All of the superfluous storytelling and failed peripherals from Underground, American Wasteland, and those Pro Skater spin-offs from 2008 and onward have been dumped like a busted wheel into the gutter. THPS5 is looking lean, mean, and machine, with The Birdman and his Board Bombers returning to do what’s in their blood. Sk8 or Die!!!




“DANGEROUS DISCIPLE” DANNY WITT @nosocialmediabitches

Dan Witt

METAL GEAR SOLID V: THE PHANTOM PAIN (Konami – PS4, X1, PC – September 1, 2015) – So here we have it, the last, last Kojima Metal Gear Solid— for now. The supposed ‘final’ chapter of the Metal Gear franchise has been met with about as much controversy as anticipation. From the overpriced ‘beta’ that was Ground Zeroes, to the almost laughable outcry over the “overly erotic” new female character, Quiet, Phantom Pain is clearly one of the most talked about and polarizing games set for 2015. Haters and fanboys alike will likely be paying very close attention to this game because, like it or not, Kojima is a masterful storyteller (and, now that the embargo is lifted, I can tell you that there is PLENTY of him IN the game. Yes, IN.) The gameplay looks like it could be the start of a new take on the open world genre, as Konami’s preview event the other day in LA revealed an outstanding day/night cycle, and a world as massively daunting as promised. Hell, the enormity of Afghanistan alone feels 5x the size of Ground Zeroes. And much like the landscape we got to know through FOX News (ha!) and films like Lone Survivor, there are plenty of hidden areas and crevices to explore. Here’s what I found out last month:

  • You pick stories — be it chief or side quest — via your helicopter, via your smartphone (and what phone would be smarter than an iDROID?). But as much as the game feels nonlinear, you still have to go by way of the main story. If not, you’ll be taken back to Mother Base.
  • There are supernatural/mutant-like soldiers in these stories. So there goes the difference between this campaign and every other one you’ve played in Battlefield/Call of Duty. They move fast and they are freakishly smart. It won’t be difficult to die in Phantom Pain.
  • Shadow of Mordor isn’t the only game that allows you to brainwash the evil within. Your Mother Base allows you recruit and do such (yes, the ones you crazily parachute into the sky; unfortunately, you don’t have to beat up translators) in addition to crafting weapons, and other sorts of agendas around the compound. This game is deeper than you think.
  • You can play as other characters–and “kinda sorta” as a cardboard box. We’ll know more in just a few more days.
Good morning, Afghanistan!!!
Good morning, Afghanistan!!!

MAD MAX (Warner Bros./Avalanche Studios – PS4, X1, PC – September 1, 2015) – Never in my years of gaming have I been so excited about a game that — only a few weeks ago — I knew NOTHING about; I simply chose to write about it due to my interest in the film franchise. I can’t begin to tell you enough about how awesome this game looks. Published by Warner Bros. (Arkham, Shadows of Mordor, MKX, The Witcher 3), we know going into the fray that Max Max will be a licensed title done right. From all the gameplay and trailers, it looks like my assumptions are validated, especially so, when the developer Avalanche (Just Cause Franchise) recently announced that the title would be exclusively next-gen, as they felt the experience on previous gen simply was not on par with next/now/current-gen expectations. From what I’ve seen, Mad Max nails the setting of the movies perfectly (it will take place in the same world as Fury Road, and packs in plenty of elements from the previous, classic films), and promises all the punishing melees, deep-sand deception, and, most importantly, the real gear-grinding vehicular physiques as the movie; all of the in-game cars are drivable (just as they are in real life), customizable and ready for combat built from scraps you come across in the open world. I simply cannot wait to experience drifting, ramming and harpooning those other sand slugs in this barren, open world wasteland. Do yourself a favor, and watch this




“SAINT SUPERKICK” KENNY SANDERS @hueyskyywalker

KennySanders

HALO 5: GUARDIANS (Microsoft/343 Industries – Xbox One – Oct. 27, 2015) – Only took 2-years (“DAMN!”), but Microsoft will finally have its first mega-hyped exclusive release– and E3 2015 will be the place where 343 will showcase the newest installment in the critically acclaimed series. Of course, those who purchased The Master Chief Collection got their sweaty paws first on the Halo 5 beta early. While story details are extremely limited, I enjoyed superkicking mofos in the battle maps that were offered. I loved the faster, COD-esque pace of Guardians (although there was some hesitation on my part to use the new Spartan Charge and Slam, since they came off rather methodical and clunky). If you’re too close to a cliff, you can Clamber back up before taking a dip; fans of Boba Fett and Titanfall will love all the jetpacking and unlimited high jumps, too, and the newly incorporated Ground Pounds that follow. So other than making the series more vertical-based, the biggest change comes with the story: Spartans John 117 — better known as Master Chief, son! — and Jameson Locke (who gained much of his newfound popularity thanks the recent Xbox web series, Halo: Nightfall) will face-off. The current viral campaign seems to make fans choose sides: Team Locke or Team Master Chief? Sounds like a Survivor Series worth following.

New campaign updates for Halo 5:

  • No matter which team you control — be it Master Chief or Agent Locke — you’ll always have a Spartan team of 3 accompanying you. Including the Buck (from ODST) image below, Locke will have his Fireteam Oasis, while Chief will have his Blue Team. You can command the A.I. teammates at any time, or have co-op friends control them, too.
  • Halo 5 will have 20+ maps, with 15 coming via FREE DLC by June 2016. In addition, you won’t need Xbox Gold to compete in them. The bummer? No split-screen co-op.

KINGDOM HEARTS 3 (Square Enix – PS4/X1 – N/A) – Moody, don’t kill me: I took a game that will likely show NOTHING at E3. But I took it, because, other than Metal Gear Solid V, there’s NOTHING I want to play more. While Disney and Square Enix’s long awaited third installment is on track to finally release, we still have no idea when. Expect more clarity, and maybe a first trailer, at the first ever Square Enix E3 press conference on June 16. As far as any sort of gameplay reveal, the next best place for that demo will be at Disney’s D23 Expo. And there will be a dedicated fan event between November 6-8 at the Tokyo Disney Resort. No sulking just yet. What we do know so far about KH3 is that this will be the finale to the Organization 13 storyline. Sora, Goofy, and Donald Duck will reprise their lead roles as they battle Xehanort and Organization 13. With the acquisition of Marvel (Big Hero 6!) and Star Wars, could we see characters from both brands? The Force should be strong with this one.




***WEEK 4***

“TEMPLAR” MARK MAJNDLE @2bizzyplayinwitchuh4twittuh

markmajndle

STAR WARS BATTLEFRONT (DICE/Electronics Arts – Xbox One, PS4, PC – TBA) – A long time ago in a country far far away (Afghanistan to be exact) your mighty Templar fell in love with a game. As a lifelong Star Wars geek, it was a dream come true to finally play a Star Wars game worthy of the title, well, Star Wars! Battlefront was this game. Technically the third game of this franchise, it’s the first one to be made by the creators of Battlefield, DICE– yet combat will be less Battlefield, more Medal of Honor (yes I’m serious) as you and one other teammate “mini squad” up to take the enemy out. Only select weapons will have scopes, and most will be “hip fired” (especially for the Stormtroopers, finally an excuse for why they can’t hit anything). You’ll also have free reign to play either first, or the traditional third person perspective. If you haven’t checked out the game trailer for this, you have no idea what your missing…

(Cont…) While all that amazeballness doesn’t represent actual gameplay, it still whets ya whistle for what’s to come. The only issues I have thus far: 1.) NO SPACE COMBAT: In the past Battlefronts, there were space battles where each side had a capitol ship and smaller support craft. The objective was to dogfight your way to the enemy capitol ship and take it out from the outside, or land and go Kamikaze marine to take out the ships’ critical systems from within. You also, of course, had to prevent the enemy from doing this to your ship. 2.) NO DROIDS VS. CLONES: One of the great things about Battlefront was that it wasn’t just Rebels vs. Empire– you could also play as Clone Troopers or Droids, depending on what time period you chose to play. Not this time around, congregants. Our rattled Wookie fever is merely stuck with X-Wings and Tie Fighters (Editor Moody: NOT SO! We can now officially state that we’ll be seeing C3PO and piloting the Millennium Falcon). Still — hell — this game is Star Wars; the Walker Assault Mode can have up to 40 players online and Battlefront Missions have split-screen co-op (as well as shared loadouts and in-game spawning); and its open fast-paced, destructible environment finally allows you to kick Vader in the nuts. Phew.

STAR FOX (Nintendo – Wii U – TBA) – Since we’re on the subject of sci-fi, let’s talk about everyone’s favorite flying Fox. He made his debut on the Super Nintendo, but most of us at the time hadn’t heard of him until his N64 ebut– and, boy-oh-boy, did he ever make it there. One of my fondest memories as a kid was intentionally shooting down my “allies”, the annoying frog, cocky parrot…guy and the rabbit that looks like a donkey. Yet while Nintendo has kept any and all info pretty much under wraps, Shigeru Miyamoto made a — blurred out — teaser video of himself playing the game. (Dammit). What we do know about Star Fox: It will involve the touchpad controller extensively, and that a lot of work has been put into the game. From what you can see in the teaser above the ship isn’t flying in tunnel mode, and the combat appears to be 360 degrees.Will Fox be able to get out of his ship and fight Smash Brothers style? What will the story be? Will there be vs. and co-op multiplayer? Sorry congregants, but I can’t answer any of these questions for you now. We will just have to wait for the first morning of E3 2015 for those answers.




“PAPA JUSTIFIED” SPENCER FAWCETT @Whizbang813

Spencer

XCOM 2 (2K Games/Firaxis – PC – November 2015) – XCOM: Enemy Unknown was my GOTY for 2012. It was a breath of fresh air from the umpteenth shooter and the annuals. XCOM was one of the first games that demonstrated how to make a player care about the decisions they were making–by making them permanent. XCOM 2 takes place 20-years after XCOM: Enemy Unknown on an alien-occupied Earth. You lead the resistance in procedurally generated maps and without the World Governments backing you so that means that Argentina won’t irritate me because I chose to focus on more important countries (sorry, not sorry to any Argentinian readers). It’s a bummer that it is PC exclusive, but I’ve got a gut feeling that it will come to consoles and that the PC exclusivity only allows them to focus on making the best game XCOM 2 will possibly be. We’ll know more in 2K’s closed-room demo on Tuesday.

NO MAN’S SKY (Hello Games – PS4, PC – 2015) – This is every sci-fi nerd’s wet dream. A procedurally generated (buzzword of this generation, I guess) universe and planets that the player can explore. The design for the planets is gorgeous and enforces a bright and vibrant color pallet; not to suggest that other sci-fi games aren’t but not of this level. The most impressive aspect of this game, for me, is that the team that is making this game is comprised of roughly 50 people. For such an ambitious project – i.e. creating a universe – when some companies *cough* Gearbox *cough* can’t even get The Aliens Universe right is a feat. As of writing this piece, No Man’s Sky is coming to the PS4 as a timed exclusive then to the PC. Hopefully everyone gets a chance to experience what Hello Games is striving to achieve.




“CARDINAL” GARY BROOKS @whatsatweet

Gary1

CALL OF DUTY: BLACK OPS III (Activision/Treyarch – PS4/PS3, X1/360, PC – November 6, 2015) – There’s no question the future setting adopted by the Black Ops series indeed makes for some crazy weapons and tech. In the year is 2060, cybernetic enhancements and drones (now a weapon) are standard issue for the first time in the series. More importantly, Treyarch has added 4 player co-op in campaign; so, no longer will players have to follow the tired trend of “follow the leader” gameplay, as the series now opts for a more flexible open area approach. With the Direct Neural Interface (DNI), players will be able to hack vehicles remotely like in Watch_Dogs. Also, those Cybernetic will allow players to double jump, use unlimited sprints, and much more. These abilities automatically feel familiar, having played plenty of Advanced Warfare and Titanfall. In terms of the multiplayer — the reason most of you will buy the game anyway — Treyarch has add some new features, including the ability to play as Specialist instead of the same old generic soldiers we are accustomed to. Now you’ll be able to customize your soldier to your unique play-style and power up special abilities as you rack up kills. Better yet, my hometown Seahawks’ Marshawn Lynch will have the chance to go all “beastmode” as a villain in the story. I like.

https://www.youtube.com/watch?v=58Pspqx0XGs

Ah, yeah.
Ah, yeah.

UNCHARTED 4: A THIEF’S END (Naughty Dog/Sony – PS4 – Spring 2016) – Arguably the most anticipated PlayStation 4 game on Sony’s agenda (sure, No Man’s Sky is close…but come on.) Here’s what we know: When game directors Justin Richmond and Amy Hennig left Naughty Dog for Riot Games and Visceral/EA, respectively, the game was then put in the hands of new directors Neil Druckmann and Bruce Straley. If you’ve played The Last of Us — to which many consider 2013’s best game — then you know Uncharted 4 is in very capable hands, and could very well be the best and most in-depth look into the life of Nathan Drake. In short, this game is why you buy a PS4. While the delay sucks, this Cardinal does appreciate the extra time that ND is spending to make this the best entry in the series. Hopefully, those of us lucky enough to get into E3 this year — here’s looking at you, Patrick! — will get to spend some QT with a playable demo of the story mode! This just in, there are Nathan Drake banners ALL OVER the Convention Center…






***WEEK 3***

“SAINT” PATRICK OBLOY @offthegeekend

pat

DOOM (Bethesda Softworks/id Software – Xbox One, PS4, PC – TBA) – Id Software’s classic hit title has gone through many changes over the course of development and has finally reached its ultimate storyline and design. Its inception was hinted at in 2007, but wasn’t announced as in production until 2008. After being bought by Bethesda in 2009, Doom was scrapped and restarted in 2011. While sad they had to scrap all that work, it likely was for the better; apparently, that version lacked the “soul” of Doom, and was described as being a “hell on earth” version of Call of Duty. 2013 brought hard times with the project going into development hell–DOOMed to never see the light of day. (Yeah, sorry!) Our fears were abaited, however, when teasers were skewed out at both QuakeCon 2014 and another a few days ago, which pointed to a reveal on June 14th (just a couple day before E3izzle). While there’s not much known yet about Doom‘s story or multiplayer details, it at least appears the theme and style of the original games in the series will remain.

TITANFALL 2 (Electronics Arts/Respawn Entertainment – Xbox One, PS4, PC – TBA) – ***Update*** Titanfall confirmed to not appear at E3 2015… The original Titanfall built up massive excitement thanks to its teasers, trailers, and E3 reveals, but the hype fell short when the game was finally released. Its launch came with connectivity issues, and the lack of campaign, combined with maps and weapons being spread across DLC. At least there were fantastic additional items in the Collector’s Edition (i.e. an amazing statue and awesome artwork book). When all was said-and-done about Titanfall, it was a blast to play–just not for long. I’ll sometimes go back to play a few rounds, but the overall lack of depth just makes this one a dust-collector. As for the sequel, recent interviews with Respawn devs hint at a possible proper campaign and keeping the majority of weapons and maps in the core game. Smaller additions will most likely come in the DLC, similar to how competitors CoD and Battlefield have done in the past. Sadly, everything points to a second quarter 2016 release. With the sizeable presence this franchise has had at the Expo the last couple years, expect some of that jaeger smoke to clear in 3 weeks.




“LADY CROFT” STEPHANIE PANISELLO @steph_panisello

Steph

RISE OF THE TOMB RAIDER (Square Enix/Crystal Dynamics – Xbox One, Xbox 360 – rumored November 13, 2015) – For fans of Tomb Raider who have been following the franchise since it’s existence in 1996, it’s strange to see the game release exclusive for this 2015 Holiday strictly to Xbox One and, gulp, Xbox 360. Developers of the game have seen a consistent following, and Microsoft is hoping to reap in the benefits by getting first dibs on the game and switching Sony and PC gamers to their console. Since the Crystal Dynamics and Square Enix’s reboot of the younger Lara Croft origin story, fans are highly anticipating this new Lara Croft game to bring even more character development, puzzle raiding, and a now confirmed Siberian location. Some reasons for the Microsoft exclusive are to help boost the game’s “profile and success”, enhanced graphics and engines to help them compete with other triple-A games. In turn, Xbox gains a franchise that can compete against the new PS4 Uncharted game. Let’s hope that the choice for the exclusive lives up to “the most ambitious Tomb Raider game ever built”. It’s still uncertain when the game will be out for PS4 and PC, but rest assured that it will.




“PASTOR” BILL AMMON @BammonB

MADDEN NFL 16 (EA Sports/Tiburon – PS4, Xbox One – August 2015) – After catching the new teaser for the Playmakers — beginning with that sick Gronk snag in the endzone — it’s hard for a Super Bowl-winning fan such as myself to not be excited for Madden 16. As much crap as EA takes, Madden 15 was a HUGE step up for the franchise and, bugs and glitch-woes aside, perhaps the best sports game of the year (FIFA is the same every year, critics; get that through ya heads). In the short period EA Tiburon had to make ’15, they did an outstanding job with the gameplay and graphics. There’s little doubt Madden 16 will improve upon all that wonderful scenary and all the glory that was gameplay (unless your Super Bowl froze in the 4th quarter, like Moody’s did…ha-ha!). Can we please get Belichick in the game, EA? Who the HELL is Chad Masters! Several new features were revealed for Connected Franchise, and you can read all about the improvements made — via the official EA Madden blog — right here.

NHL 16 (EA Sports/EA Canada – PS4, Xbox One – September 2015) – This week, EA Sports revealed the features of NHL 16— and they did not disappoint. Many fans unhappy with NHL 15 for next gen and its lack of features will be happy to hear that EASHL is back for the new season and will be, hit the cliche button, “better than ever”. At first, last year’s edition made me angrier than a Colts fan, ’til I realized that EA Canada only had a short “20-minute” period of time to develop for next-gen and merely wanted to get the basics down. With all those missing features back this year, you know these guys are more than ready to make up for it. Some new features for the fall include: specialized player classes in the all-new (I sound like Marvel comics now), reimagined EASHL, where teamwork takes precedence; private 6-on-6 online play (good luck manning Quick); drop-in couch co-op (give the wife a controlluh!); player morale and team meetings (cut that guy who cried about getting “pantsed” in the locker room); Hockey Ultimate Team single player seasons (play a season against the AI before jumping online); better skating precision and puck pick-ups; authentic arena effects and signature props (quack, quack!); practice mode; pre-game intros and “story driven” commentary (Doc finally wakes up!); and Playoff Beards! Who would possibly not like THAT!??!




“DEACON E” ESKO @eskobts

EskowordFALLOUT 4 (Bethesda Softworks – X1, PS4, PC – rumored 2015) – What game are you looking forward to at E3 2015? A wise man once said, “It doesn’t MATTER what game you’re looking forward to!!”. Ok, maybe that’s not a direct quote from The Rock, but still. Fallout 4 is the only game that matters. Many games have boasted about their expansive open world environment. Several recent games include storylines that are altered by the decisions you make in the game. However, in my mind, they have all been chasing the incredibly high standard of Fallout 3. Whether I’m deciding who to help in Mass Effect 4, or driving from Downtown to the Desert in Grand Theft Auto V, I can’t help but wish I was back in the Capital Wasteland, where everything is better. What? You want official news? Well, I don’t have any and the internet doesn’t seem to have anything locked-in and verified either.The most exciting news is that Boston will house the new Capital Wasteland. A city destroyed in outrage over the Patriots deflation accusations–or a nuclear bomb. Who knows. There are also hints that the targeting system will be greatly improved (insert emoticon here). Although I thoroughly enjoyed every aspect of Fallout 3, I felt the targeting system was built with good intentions but fell a little short of the true vision. Oh, and yeah, in case you were hiding under some rubble from the last Fallout…

https://www.youtube.com/watch?v=GE2BkLqMef4






***WEEK 2***

“BISHOP” RICHARD ZOM @eyebzombie

Richard

ASSASSIN’S CREED SYNDICATE (Ubisoft – Xbox One, PS4, PC – October 23) – As Assassin’s Creed Unity urged gamers to separate themselves from the series with damaging online multiplayer bugs and glitches, those high hopes also faded when ACU built itself strictly on Thief/Dishonored stealth– except without any real assassination-inspired realism per what the game is based on. Enter Assassins Creed Syndicate (formerly subtitled as “Victory”), which swung out the gate Tuesday morning with swift, precision cuts and death blows to all its doubters. This game wants you to be heard, and, more surprisingly, wants you to be seen. Revealed was an 1868 London during the boom of the industrial revolution, and we see two — both selectable — NKOTB, twins Jacob and Evie Frye. Throw in some rebellious (A.I.) freedom fighters to help take down those Templar scum, and erase all that multiplayer mishap. Say what? Praise it be, Altair!

(cont. from above) The cool news: Most of it. Ubisoft’s Quebec City studios made sure to tweek game mechanics and enhance these “criminal” character abilities, including different skill sets for both and, a first for the series, environmental kills (and that day/night cycle is back; scary!). Side missions will also have an impact on how your storyline unfolds, and our fighters of justice will also travel around with a bit more class– going Grand Theft Buggy on that ass! Yes, Cam’Ron’s dreams have come true, as players can now use Horse & Carriage to gallop around the maps faster than ever before, in addition to their own personal backseat to go hide-and-seek. With revolvers, gang wars, brass knucks, Batman-meets-MKX-inspired ropedart gauntlets (sorry, Scorpion!), Charles Darwin, Charles Dickens, a slew of lady frien/emies, and the “reigning, defending” local fight club spartan Brock Lesnar (?!?), Syndicate aims to avoid the franchise’s year-long layoff from greatness.

HOMEFRONT: THE EVOLUTION (Deep Silver/Dambuster Studios – PS4, X1, PC – 2016) – Homefront, the controversial open-world FPS from 2011, is back. Unfortunately, it won’t be till 2016. Not only has the franchise passed hands from THQ to Crytek, it’s now passing onto a brand new studio as well. Postponing and moving the game to German publisher Deep Silver’s new Dambuster Studios (the majority of the 126-member team worked with Crytek UK, hence the new location in Nottingham) allows for extra fine-tuning and a much better spot for success, according to head developer Hasit Zala. (Read: Avoid battling the Call of Duty/Halo clusterfuck that is the Holiday shopping season). Homefront 2 will also use the new cryengine, as the franchise comes to the, now, current-gen consoles. The Greater Korean Republic War is still on in 2029 (4-years after the original game), as Korea continues the USA invasion. Is Kim Jong-un’s son responsible for a new WCW Invasion? If you haven’t played Homefront, your character relies on deceit and weapon building, rather than mysteriously finding a loaded 16mm on the ground. The Revolution will expand on that base, developing characters and building worlds. Multiplayer mode has not yet been established, but you’ll be able to co-op online with 4 others in the campaign. Shall I say “lock and load”, my friends?




“SALVATION” RYAN SCOTT @radio_adventure

ryanscottROCK BAND 4 (Harmonix/Mad Catz – X1/360, PS4/PS3 – Holiday 2015) – There are gamers out there that will hate on the likes of Rock Band, but the fact of the matter is it has been one of the most fun games to play with a group of people in recent memory. After five long years of waiting, Mad Catz has finally confirmed that Rock Band 4 is coming later this year. Fortunately, even though there will be fancy new instruments available for purchase with the new version, your old instruments will still be compatible, you know, so the game can still be more affordable. As far as the tracklist goes, not a whole lot is known just yet, but there are rumors that there will be quite a few old favorites to go along with the new ones. The campaign will also play out like an RPG as you tour, play gigs, and gain fans (no word on groupies just yet). In any case, the idea that in a few months we can be jamming out to kick-ass tunes on plastic instruments on a next-gen console — with online multiplayer battles! — is very welcomed news.

MARIO MAKER (Nintendo – Wii U – September, 2015) – The Wii U has been losing the current gen console race handily, but the release of some updated classics has helped quite a bit. Next up for the last remaining relevant past-gen console is Mario Maker and, as always when a new Mario title is on the way, everyone is super excited about it, and with good reason. Mario is the longest standing tradition in console gaming and oddly enough, Nintendo is far away from totally recycling ideas. The reason we get excited about these games is that the consistently deliver. The game will be available to play in Best Buy stores just following E3 (17th, between 4-9pm, and the 20th, noon-5pm), so some hands-on time is right around the corner. What makes this Mario game unique is that for the first time fans will be able to create their own levels for the game. What’s more geektastic about that prospect is that Nintendo has taken pieces from many various Mario games that can be smashed together to make the ultimate Super Mario set piece orgy of awesome that we’ve always dreamed of. This sounds like a Little Big Planet-inspired take on Mario and honestly, that sounds unreasonably great.






***WEEK 1***

“THE APOSTLE” LANCE PAUL @lance_paul

LancePaul1

LEGO JURASSIC WORLD (Warner Bros./Traveller’s Tales – All Systems – June 12 2015) – If you were to ask me 15-years ago if I was excited for a movie related game, I would of said “you’ve been smoking bricks!” Things have changed though, and a big deal of that is owed to the exceptional gaming delivered by LEGO. They’ve even made comic games fun. TT Games is venturing into new territory with another popular film franchise, as LEGO Jurassic World is set to deliver the goods not only on the new film, but a game covering all of the Dinofilms! So far, three different gameplay scenes have been delivered to the press: The sick Triceratops with Laura Dern’s character diving into a pile of dino brick poo; the famous T-Rex chowing down on everyones favorite lawyer, instead having him cleaning the T-rex’s teeth with a toilet bowl brush; and the iconic T-Rex chase scene where LEGO Goldblum is throwing flares into the gaping brick mouth of ole Rex! Outside of these three demo levels there will be an addition 17 levels, totaling 20 stages all together with five levels from each movie (including aquatic stages, seen in the new trailer below). TT is also promising the option of smaller dinos taking over the driving seat in epic chases (check out that motorcycling Velociraptor!), bringing every child and man-child’s dream come true. For a developer that has reinvented almost every childhood love of mine into brick form, JW is set to be another exceptional nerd ride.

FABLE: LEGENDS (Microsoft/Lionhead – Xbox One, PC – Fall) – In the past Fable stories, players have created their hero and villain and, perhaps, even married a dame or two, but now the series takes a giant step toward the multiplayer gaming community. The basis of the franchise is still there with a choice of Hero or Villain; but, now, players also have the chance to adventure with either AI’s/other gamers, or create an empire (through commanding minions) into battle against the heroes. Legends made a big splash last year at E3 and this Traveling Nerd expects nothing less than great demos and info to come out of this year as well. Lionhead Studios also recently announced that they will make Legends a franchise-first free-to-play game for the Xbox One. Game director David Eckelberry promises that players will continue to experience the entire game for free, with no add-ons or costly open access quests. When the game arrives later this fall with “Season One” you will have access to a traditional RPG storyline with side quests, and four heroes to play as. Then, for those fans of the more wicked, judgment-free zone, your villain will come with a range of different creatures to command. There will more seasons coming later down the pipe, and — you guessed it — all for free.




“DYNAST” DANA KEELS @hatandwand

DanaKeels

MIRROR’s EDGE: CATALYST (Electronic Arts/DICE – PS4, Xbox One, PC – Q1 2016) – When the original Mirror’s Edge released back in 2008, its novel gameplay approach (parkour heavy, no heads-up display, and a greater freedom of movement) was enough to stand itself out amongst the overwhelming crowd of shooters. It was different, and sometimes we like different. And since I’m the “Dynast” Dana Keels, I always like different. The game, set in a futuristic dystopian world, focused on a group of “Runners” who act as couriers hired to transmit messages while evading The Man. The prequel — Mirror’s Edge 2, of course — promises to tell us more about our protagonist, Faith, and what makes homegirl tick. So far, next to nothing has been released on the game, except to say that “the environments are extensions of the body”, but one can expect a greater level of immersion for the second go’round. Seems the folks at EA DICE have their hands full these days (especially with Star Wars: Battlefront). Hopefully, we’ll get a longer look at this title come E3. Hopefully.

YOSHI’S WOOLY WORLD (Nintendo/Good-Feel – Wii U – July 16, 2015 – Japan date) – So, growing up I’ve always had a thing for the Yoshi games. While not my favorite character, or series for that matter, they’ve still always been immensely enjoyable. The fact that the game is being handled by Developer Good-Feel (Kirby’s Epic Yarn) has me more excited than Derek Divine at a Teen Wolf autograph session. If you haven’t seen anything on the game, the premise is pretty much what the title suggests. It’s a Yoshi Island-esque game in which everyone and everything is made from yarn and cloth. So far, judging from video and screenshots, the game looks gorgeous. Although the Wii U isn’t as powerful as the PS4 or Xbox one, Nintendo has a penchant for producing beautiful titles and maximizing the use of its hardware to glorious affect. There will also be a plentiful 50+ amiibo support-driven Yoshi skins, including Piranha, Winter, Moo-Moo, and an assortment of legendary game characters such as MARIO, Zelda, etc. In addition to to ice, lava and cave levels, there will also be special powers — such as the ground-and-pound — that can be unleashed from power badges, which can be obtained from collecting beads.

BEST VIDEO GAMES of 2014 [Podcast]: Holy Hypebeast!

And not one mention of Bayonetta 2

video-game-2014_c0-0-799-466_s561x327

It’s that time of the year, ladies and gentlemen of the congregation, where the holy chapel of hot geekness lay out their top choices for movies, TV shows, comics and video games.

So join the likes of the “Dangerous Disciple” Danny Witt, “Cardinal Gary Brooks, “Deacon E” Esko, “Templar” Mark Majndle (via Satellite from Boston!), and your trusty host “The Monsignor” Travis Moody us for an ultimately thrilling podcast, covering all your favorite — and most hated — Video Game from 2014 and beyond.

(Yes, we pick our Top Games for 2015 too!)

[From left to right]: Moody, Esko, Danny, Gary.
[From left to right]: Moody, Esko, Danny, Gary.
Geah.

https://soundcloud.com/travis-moody-2/ghg-best-of-2014-video-game-podcast

And if the above SoundCloud app is giving you a hard time, feel free to download or stream the podcast from our MediaFire account.

Don’t forget to tweet YOUR best geek movie picks @GodHatesGeeks!!!