HOGWARTS LEGACY [Review] – Ride The Lightning (Rod).

“Reverend” Lauro Rojas
@Cheeky_Basterds

“You’re a wizard Harry,” are the words uttered by the affable Hagrid to the boy wizard Harry Potter, subsequently kicking off a wizarding empire. Sending tots and teens alike fawning for a Wizarding World detached from the glum and ordinary reality.

Trips to the Wizarding World were limited to books and film mediums as well as trips to Universal that could empty out Harry’s vault at Gringotts. Since 1997 fans have wanted to not only step into Harry Potter’s shoes but to forge their own destiny all the while getting into their own misadventures and getting lost in that magical world.

Suffice it to say Avalanche Software has finally achieved the dream of stepping into your own witch or wizard in this fully realized world of Hogwarts Legacy. Having spent 20 hours playing I can confidently say this is the definitive way to experience Hogwarts…

The story revolves around your 15-year old witch or wizard displaying the gift of manipulating ancient magic, something even the most grizzled of wizards and witches are not privy to. This new found ability is set upon by Ranrock, leader of the goblin rebellion and Victor Rookwood, leader of a group of dark wizards. All the while Professor Fig, your mentor and closest ally, helps to solve the mystery of this ancient magic. While attend classes to get your wizard training on as well as getting into hijinks with your classmates.

The first hour zooms by as the linear storytelling takes you from the streets of London to the depths of Gringotts and finally to the front doors of Hogwarts. Once you’ve mastered the basics the game turns you loose into the fleshed out world to take on tasks in whatever order. If you’re like me you’re likely to roam the halls of Hogwarts in stupefied awe from tippy top to the dankest low taking it all in, petting cats and spinning globes.

The magic in Hogwarts Legacy is the way it presents the missions, mysteries, tasks and the kitchen sink, while not overwhelming the player. You can be traversing the halls on your way to Charms class and a student flags you down to help them find their gobstones or you find a door with magic arithmetic you’re interested to find out what lies beyond it. Your curiosity is what’s driving you to all the nooks and crannies of Hogwarts.

It also helps that Hogwarts always seems so lively, students are coming to and fro with stacks of books in their arms, socializing in groups, paper airplanes whizzing by, suits of armor trying their best to stand still as sentinels, the many ghosts with their own comings and goings and let’s not forget the moving paintings. Sound engineering adds to the ambiance of the fully realized Wizarding World as the music swells with a new melody while evoking what came before in John Williams‘ iconic “Hedwig’s Theme”, those instantly recognizable chimes are there to lift your spirits and stir this wondrous excitement.

Combat system starts off dull but as you learn more spells you become proficient in completing combos and juggling your opponents like they’re life sized pins. The combat is reminiscent of that of Spider-Man or Batman Arkham series games where your face buttons create combos all the while you keep an eye out for well timed parries and attack dodges. I haven’t even touched on the Room of Requirement where you can spend a dizzying amount of hours customizing to fit your own tastes. Or the fact that you can tame and care for fantastic beasts and connect with your inner Newt Scamander.

Reports of game breaking glitches are unfounded as the biggest hindrances I found was a lack of gear storage, as of now my character has 20 slots which easily fill up with robes, hats, gloves, capes, glasses, outfits. I mean, for god sakes Hermione had a small purse that had a tent inside of it. Maybe I’m just not to that point yet. There’s some instances of clipping but only so slightly. At times you’ll go through a door to a new area and your character will stutter for half a second whilst the area loads, a small price to pay for all the eccentricities that surround you. Also no Quidditch, but the pitch is there so fingers crossed for a Quidditch DLC pack.

With the firestorm created by J.K. Rowling’s inflammatory remarks it’s understood why a lot of people may be apprehensive about picking up the controller. But please, don’t bash those that wish to experience this game. Just know that the majority of the people playing have been waiting to experience this for years if not decades, this writer included.

Rowling be damned.

With reality in disarray and becoming more surreal we turn to the Wizarding World where we can get lost in the fantastic world of Hippogriffs, spells, witches and wizards — where some problems can be fixed with a simple swish and incantation. So grab your wand and do something magical today.

4.5/5 Butterbeers

-Lauro Rojas

GOTHAM KNIGHTS vs. SUICIDE SQUAD – KILL THE JUSTICE LEAGUE [DC FanDome 2021]: Court of Trouble.

Warner Bros. Games and DC today revealed a new story trailer for Gotham Knights, the upcoming open-world, third-person action RPG in development by Warner Bros. Games Montréal. Debuted at DC FanDome, the video features the game’s main antagonist, the fabled Court of Owls, a secret society made up of Gotham City’s wealthiest families.

The trailer also introduces Oswald Cobblepot (also known as The Penguin), the infamous DC Super-Villain who seemingly knows important details about this omnipresent silent predator and the threat it poses to Gotham and its new guard of DC Super Heroes – Batgirl, Nightwing, Red Hood and Robin.

As part of DC FanDome, fans were also treated to a behind-the-scenes featurette for Gotham Knights, with commentary from Jim Lee (Comic Book Artist, Publisher & Chief Creative Officer at DC), Scott Snyder (Writer & Co-Creator of “The Court of Owls”), Greg Capullo (Comic Book Artist & Co-Creator of “The Court of Owls”), Patrick Redding (Gotham Knights Creative Director, Warner Bros. Games Montréal) and Ann Lemay (Gotham Knights Narrative Director, Warner Bros. Games Montréal), who all expand on the Courts of Owls origins, lore and inspiration in bringing this elusive enemy to the interactive world of Gotham Knights.



Warner Bros. Games and DC today unleashed a new story trailer for Suicide Squad: Kill the Justice League, the genre-defying, action-adventure third-person shooter in development from Rocksteady Studios, creators of the critically acclaimed Batman: Arkham series.

https://youtu.be/J9vFB65-U_c

Debuted at DC FanDome, the brand-new story trailer sheds light on the origins of Amanda Waller’s infamous Task Force X (a.k.a. the Suicide Squad) as Harley Quinn, Deadshot, Captain Boomerang and King Shark begrudgingly embark on their mission to take down the World’s Greatest DC Super Heroes, The Justice League.

Featuring an original narrative set within an expansive open-world Metropolis, Suicide Squad: Kill the Justice League puts the four DC Super-Villains on a collision course with an invading alien force and DC Super Heroes who are now laser-focused on destroying the city they once vowed to protect. All the while, the squad must be mindful of the lethal explosives implanted in their heads that could go off at the first sign of defiance.

HOGWARTS LEGACY [4K Trailer/News]: Do You Believe In Magic?

Warner Bros. Games today announced Hogwarts Legacy, an open-world, single-player, action RPG set in the 1800s wizarding world. Players will experience life as a student at Hogwarts School of Witchcraft and Wizardry like never before, as they live the unwritten and embark on a dangerous journey to uncover a hidden truth of the wizarding world. Developed by Avalanche and published by Warner Bros. Games under the Portkey Games label, Hogwarts Legacy will release in 2021 for PlayStation5, PlayStation4, PlayStation4 Pro, Xbox Series X, Xbox Series S, Xbox One consoles, and PC.

Hogwarts Legacy is filled with immersive magic, putting players at the center of their adventure to become the witch or wizard they choose to be. They will grow their character’s abilities as they master powerful spells, hone combat skills and select companions to help them face off against deadly enemies. Players will also encounter missions and scenarios that will pose difficult choices and determine what they stand for.

Hogwarts Legacy gives players control over their own experience with RPG gameplay unlike anything else in the Wizarding World, which will continue to build fan appeal in the Portkey Games label,” said David Haddad, President, Warner Bros. Games. “Avalanche has brought to life this rich and deep world, full of action-packed magic, as well as a detailed, mysterious story to engage fans and gamers alike.”

“It’s such an honor to work on such an amazing franchise and the team is dedicated to delivering an authentic Wizarding World experience that both Harry Potter and RPG fans will enjoy,” said John Blackburn, Studio General Manager, Avalanche.” Hogwarts Legacy is so special because it allows players to immerse themselves in a new narrative that is filled with complex characters, and, of course, magic.”

As the climactic story begins, players grow their magical abilities by mastering spells, brewing potions and taming fantastic beasts. Along the way, they will uncover an expansive world filled with perilous dangers tied to the wizarding world’s long forgotten past and an unusual ability that only they possess. The open-world journey takes players beyond Hogwarts to new and familiar wizarding world locations including the Forbidden Forest and Hogsmeade Village.

To learn more about Hogwarts Legacy visit https://www.hogwartslegacy.warnerbrosgames.com or join the conversation on Facebook https://facebook.com/HogwartsLegacy, Twitter https://twitter.com/HogwartsLegacy, Instagram https://instagram.com/HogwartsLegacy, and YouTube https://youtube.com/HogwartsLegacy.

DYING LIGHT [Preview]: Walk Among the Living, Run Among the Dead.

This…tHiS..THIS is how you make a zombie game!!

After a recent disappointment with The Evil Within — though it has grown on me a little since that review — I was left with a void deep down in my soul that craved another encounter with the undead. Monday, I found myself face-to-face with 15-minutes of pure undead awesomeness: Dying Light.

http://youtu.be/l1YSxalaoSU

The graphics are amazing. The game seems to take place in a Brazilian slum of some sort and an the infected have over run the area, with detail in the environment as crisp and up to par with current next-gen capabilities. The rooftops, the streets, the houses– they’re all so well done I just wanted hug my monitor as I watched the gameplay. The zombies are also well designed with enough variation to keep you from feeling like same 4 people were copy-and-pasted across the city, like in some other games. *cough* The Evil Within *cough*

The main character feels very human. In a zombie apocalypse, you have to be agile and resourceful to survive. If you can’t jump or climb, you will die. It’s really just that simple. I know that seems like a trivial complaint, but it’s vital to my gaming happiness. Not only can the character jump in this game, but he can also climb VERY well. I was quite impressed by the ability to climb a light pole and jump from it to reach a nearby ledge or rooftop.

Have a good night!
Have a good night!

You are also able to build your own weapons, similar to The Last of Us, another incredible world of zombie gaming. Using blueprints, customizing adds to the already massive list of about 100 available weapons (i.e. electrical baseball bats, freeze shields, toxin grenades, explosive vehicles). This guy can run, jump, slide, and fight. I approve.

There may be a few of you that notice that it is very similar to Dead Island, but they’ve added many new features that separate it from the franchise as it’s own entity. One of my favorite of those features is the day/night transition. Hours seem to pass by the minute, like in Grand Theft Auto, and once the sun sets below the horizon, shit gets real. The zombies become different and you must modify your strategy to accommodate them. There are also moments when you have the option to either stray from your mission to help others or ignore their need for assistance and continue. The game responds to the decisions you make and the mission will be affected, for better or for worse.

It'.. Papa Shango! Or is it the BOOGEYMAN?
It’.. Papa Shango! Or is it the BOOGEYMAN?

Just watching Techland’s first 15-minutes of gameplay for Dying Light has already put it at the top of my list for upcoming games. I’m completely sold. They’ve included a very tempting 4-player co-op mode, which I expect to be amazingly fun. They have also covered one of the major flaws in most games of today: 50, that’s right, FIFTY zombie killing hours of campaign gameplay. Most solo campaigns these days can be effortlessly played and beaten in 12-20 hours and then all that’s left is the online multiplayer mode. Frustrated, no longer.

"Deacon E" Esko @eskobts
“Deacon E” Esko
@eskobts

Speaking of multi-player, there is only one flaw that I can find in this game so far, and it’s not an isolated issue. There is NO local co-op. It can only be played over a network or the internet. I guess the days of split screen co-op missions OFFLINE with your friends is over.

I cry a little bit about this feature every night, like you will.. running from the zombies of Dying Light.

 

WB Games’ Dying Light is slated for release on January 27th forthe PS4, PC and Xbox One. I haven’t waited in line for a midnight release since Halo 2, but this just might be worth it.




***BONUS FEATURE***

So it seems that Ubisoft is trying its best to milk the creative lore right out of the Assassin’s Creed franchise, with last-gen players (i.e. poor people who still play either 360 or PS3) receiving their own version of this year. Assassin’s Creed Rogue follows the legacy and hurtful betrayal of Shay Patrick Cormac, a former Assassin who trained with the Brotherhood of Assassins at the age of 21. The story unfolds when you pose as a templar and go after a piece of Eden for the the Assassin’s Guild at the request of Achilles Davenport; once you acquire the piece, the poor town suffers an earthquake that kills just about everyone.

Regardless of this unfortunate event, Davenport wants to continue searching for Eden pieces. All the more reason to go Templar, right Mr. Majndle? You learn as you play and pay attention of the storyline how previous entries of AC merge into one another. Characters in this one tie in with AC3, Black Flag and Freedom Cry.

With all that being said the gameplay feels more like a DLC package of an altered AC: Black Flag. Not that our Unity score was very high, but Rogues is a mere consolation prize in comparison. The few perks the stood out the most in the game were as follows: the Puckle Guns for your ship to do some great gunning damage on the sea; fire oil slick that you can leave as a trail in the water (works better than the fire barrels to me); air rifles, which are the most efficient assassin weapon this side of sleep; and berserk and firecracker darts are a pair of fun gamepla additions. Lastly, AC jumps into Far Cry mode with some grenades and grenade launcher, perhaps a bit over the top, but fun nonetheless.

Here’s to hoping two things, kids. That Ubi finds a way to spell Victory for us few last-gen console gamers out there — there’s still 60 million of us, right? — and that some hot rich woman I stumble upon to accidentally drops a PS4 into my stocking in a few weeks. Better, let’s hope our beloved franchise doesn’t Assassinate itself out of the Animus and into the Matrix of Obscurity.

2 (out of 5) Pirate Shanties.
2 (out of 5) Pirate Shanties.
"Bishop" Richard Zom @eyebzombie
“Bishop” Richard Zom
@eyebzombie