THIEF [Review]: Swift at Stealing… My Heart.

Once you start completing missions, you will then see just how addicting it is to break into buildings and rob everyone blind. It’s an awesome process to witness Garrett infiltrate a bank, take out the guards, avoid the traps and break into the vault. Of course don’t try this at home, unless it’s in the game that is…then, sure, you can play the game at home.

GIVE SOME, TAKE SOME

The design of the levels is pretty linear. There are multiple ways of getting from point A to point B, but choosing different paths still always leads to the same conclusion. That said, with the inclusion of traps, breakable objects that bring the guards running if you hit them and hidden areas full of treasure, you end up with levels that take the full use of your thievery skills and limited inventory. The combat system is pretty much non-existent. Armed with nothing but a blackjack and a bow (with a very limited number of arrows, which takes at least two for a kill), you’re best bet is to run if spotted. Unlike that of current stealth king Dishonored, you will die if you take on more than two enemies at once. So be sure to save and save often!

Devon wants his movie back.
Devon wants his move back.

Graphically, Thief isn’t too shabby, but there was an unfortunate general lack of textures and repetitive object placement — even on the almighty PC and “next-gen” consoles. The game looks at its best between light and dark, where even your shadow could give you away and alert the guards to your presence. This is definitive in stealth. Not even Skyrim‘s stealth engine used the light and shadow like Thief. If only the game utilized the higher graphics capabilities to create a more livid world…

-The size of The City is average.
-There is no fast travel.
-There are multiple paths through The City, despite its linearity.
-And unlike that of AC, you can only travel on the streets and selected spots of rooftops.

(Cont. on next page…)