NO GLOVE, NO LOVE
As a whole, the story was a total bummer. You’d think with all the time put into developing Thief that the story would be compelling, full of twists and generally good. It wasn’t. The missions (both storyline and side) all have the same objective: break in, don’t get caught, make it to the end of the level, steal the object and escape. Despite numerous — and for the most part intriguing — ways of completing the missions, it’s all too repetitious and the lack of variety is simply, to quote our very own Padre, “home invasion horrid.”
Controls… The only time you can “jump” is when you’re next to a climbable object or running up to a jumpable gap. There are plenty of moments where Garrett will walk across something and all of a sudden just fall off. And because you very rarely use weapons, good luck trying to remember which button you need to press when you do (melee is awkwardly RB/R1 instead of the right stick). Then, when you finally do swing your blackjack at a fool, it’s hard to judge whether you will hit your opponent or not without the use of aim reticule.
JUST A THIEF IN THE NIGHT…
All in all, Thief is just smash and grab average — without the smash. Wherever the game excelled at something, it lacked in another. This doesn’t necessarily mean it’s not fun, though. You can still get lost for hours trying to figure out how to steal and find every secret in this game. What Thief lacks in combat and story, it does make up with some addictive strategy. Look. If you’re a fan of stealth games, there’s a good chance you’ll probably enjoy this. So “creepin'” is your thing, feel free to sneak on down to your local game store and steal yourself a copy.
Square Enix’ Thief available now for the PC, Xbox One, PlayStation 4, Xbox 360 and PS4 consoles wherever good games are snatched.