STAR TREK [The Video Game]: Torture Gorn, Anyone?

Hopefully, I have no takers.

Star Trek: The Video Game is not much different from some of addictive Sci-Fi drivel you watched in your youth, when you thought it might be cool to sneak into the living room around 3 o’clock in the morning when your parents were too busy…snoring. And, whattya know? There’s actually as many likely mistakes in this Trek Universe as some of that sloppy late-night cinema.

What happened to the Digital Extremes offices immediately after release.

Yes. You watched because you enjoyed the artistic horror of Troll 2. You enjoyed the senseless, purely cosmetic galaxies of damn near nothingness in Plan 9 From Outer Space. You enjoyed the clueless (in this case gun-toting) lizards in Destroy All Monsters who, somehow, have the admirably amazing ability to gravitate into a mid-air treadmill. You enjoyed the constant yo-bro piggy-back leaps over every steep cliff in The Barbarians, with the pry handling of a thousand blockade doors. The impetuous sound editing of The Seventh Voyage of Sinbad.

I really wish I was talking about the b-movie classics, The Crawling Eye‘s or the Attack of the Crab Monsters’. No, I’m afraid, pals, that those reflections were in reference to Bandai Namco’s new Star Trek video game.

After all, you would enjoy.. the torture of it all.

If for no other reason, I’d stay away from this Trek for the constant, countless deciphering of squiggly lines for “protocol”. If.. seriously.. if it’s in your utmost desire to purchase an intergalactic game — you’d do a helluva lot better dropping that $60 a couple used copies of the Mass Effect trilogy, or the Dead Space trilogy. Or any other trilogy for that matter, since this Star Trek is clearly little more than a rip-off of those titles anyway (and still bleeds of the graphics the original M.E. had back in 2007 — eek!). The game does play better in the later stages when it decides to go all “Tomb Raider” (1996) on that ass, as either the hunter or the huntee. You know, fighting the higher Gorn up through tumultuous caverns, poisonous swamps, blandly pixelated glitches… and the such.

Don’t forget the vent crawlspaces, either. Got to have the vent crawlspaces.

“In the Air Tonight,” “Stuck in the Middle with You,” and “Leap of Faith” are all bound for Kirk’s iPOD.

Look, you either pick Dr. Spock or Capt. Kirk… invite a friend to play alongside you split-screen or on a Live network (good luck), and run around jagged, like a cross between a Silverback Gorilla and that guy from Nintendo’s Pitfall! Hell, this XBOX 360/PS3 game reminded me of an 8-bitter. The controls are completely unresponsive. Again, good luck trying to “Pitfall!” yourself through many of the game’s tougher leaps when that left stick of yours no longer wants to be your best friend. In fact, your controller is often your only friend — considering (in my case) Captain Kirk would rather stand in front of you and shutter around in circles than help you gun down some asshole aliens. (Ironically, my Kirk protected me best in the game’s final stage..)

Oh, and your Kirk or Spock friend will constantly get in your way. We’re such good pals that we got stuck together in vents; we were unable to enter elevators together; he refused — yes REF– USED!! — to help a dude pry open a door; hell, if not standing directly in front of our door or elevator, he’d find something else better to do when it came time to exit the stage. Hard to blame him.

Star Trek: The Video Game is what Mass Effect would look like if a toddler had the final say.

You can run around forever and never tire. Yet the second you hit that water? Fughetaboutit. Cutscenes will often — ever so unceremoniously — happen in the middle of a battle, with your opponent left either dead or nonexistent. Even our initial encounter with the “Unknown Monster” lead to the foe actually waiting ever-so-patiently for my Spock to revive a fallen Kirk.

Gee, thanks!?

Surprisingly, there are some gaming positives, albeit minor ones. Being able to deactivate barriers while your enemies are behind them is pretty cool. The once-in-a-blue-moon orbital strikes from the U.S.S. Enterprise is pretty awesome, too. Even the space flight missions are a nice change of pace from the typical running-and-gunning, despite how brief or frustrating it can get to steer through the cosmic slop. This is Star Trek, after all, ya know? Your ray-guns will also get “more John Blaze than that” the more you play, with the “Arc Driver,” a Mjolnir-like lightning blaster, as one of the few highlights. Healing and energy stations are a nice touch; though your character will hardly ever identify the items that pop out of treasure boxes…right at his feet.

For every Gorn scorned is a glitchy DEAD END..

I can’t blame people for getting exciting about this game. We, as consumers, tend to always get excited whenever our favorite pop culture properties come out with something new. Hell — if there was a new line of Thor underwear, I’d be the second person in line. Star Trek: The Video Game looked incredibly awesome at E3 and some unlucky people were able to witness at least a full 20-minutes of the game. Sometimes I feel like just being at E3 makes everything there look 100x better (but that’s neither here nor there). This game doesn’t bridge the original J.J. Abrams tale with the new Into Darkness like it promises; no, more like, it bridges some of the worst Nintendo games into your melted brain.

And I really enjoyed the banter between Zachary Quinto and Chris Pine in this game. I really, really did. Well — until about the last level when some cliches get repeated, but still. Those actors showed they were good team players by doing the vocal work. In fact, just about the entire cast is present to do their thing. Just a shame their likenesses are butchered by the visuals on screen. And the gaming mechanics, and the endless glitches, and the repeated, drawn out levels, and the fact there’s no melee. NO MELEE! What!!?! Uh-huh. You’ve got to stun your Gorn (cause, besides a few drones, what else is there?) first before you take them down with the press of a button. Thankfully, Michael Giacchino’s score is just about the only element that helps the game feel like the movie.

Aliens: Colonial Wars, you now have another major IP buddy to join you at the bottom of the bargain bin. Even Kirk himself realizes Trek’s awful stench towards the seeming, final destination: “God! Please — I hope we’re almost there; I can’t take much more of this smell.”

Every step of the way, brother. Every step of the way.

1 (out of 5) Bibles. By far, the worst game I ever reviewed. Most of the time I’ll be smart enough to avoid trashy games but — to my own embarrassment — expected something out of this. Especially, when I got to see a load of the game firsthand. The co-op is entirely unplayable, since someone is bound to get stuck over-and-over-and-over, yet good luck expecting the AI to help you if you go at it alone as well. The graphics look like Dune on the old Macintosh systems. The Gorns look cool as hell at first then just remind you of more of last year’s Lizard from Amazing Spider-Man. Same shit, different toilet. Spock and Kirk are no different from one another, especially when you can pick up the same weapons each one specializes in. The banter between the two is pretty cool. The game should be a couple hours shorter than it had to be. The last 2 levels are a DRAG. As if… So, stay the hell away and save your $ for Into Darkness on May 17th. BYE!

The Weekly Worship: The most insane speech about Star Wars.. EVER!

Is this the greatest nerd-inspired improv scene of all time?

Whether the elongated 8-minute-plus rant makes this week’s “Parks & Recreation” is unsure (it better), but Patton Oswalt‘s crushing monologue gives us no choice but to tune in this Thursday at 9:30/8:30 C. And, honestly, with Disney owning all of these properties, we’d be a little silly to even find it that far-fetched!

Sure a film as close to this reality would likely release in the year 2039. Either way, I’ll be waiting.

—————————————————————————————————————————————-

Fanpages can be annoying. You’re scrolling down the Facebook Wall in search of some interesting bits and knowledge from your pals — since you’re obviously too lazy to call, or even text — and there’s countless posts, pictures and videos of bands, movies and TV shows you liked 7-years ago. Fans are posting up artwork, which is cool; but you can’t help but find it difficult to get straight to all the good on Geek Culture.

Well, allow the reformed God Hates Geeks fanpage to take that senseless time off your hands.

“Join us, you wretched FOOLS!” – Random Sith Master

With the help of Expert Nerd-News Compiler, a sort of a “Solid Waste Engineer” moniker for “man who spends too much time on the inter-web,” Steven John Vasquez (@SteveOfSteel) — who’s also quite the comic illustrator himself (click here for some mighty sketches) — GHG promises to slay your skull with all the latest news, posters, trailers, previews and annoying rumors our incredibly awesome culture has to offer.

Now breath.

We’re thankful for the many who have joined us in the past month and we promise to not stop bringing you the goods. See, what separates Us from the perhaps more money-advanced rest is our agenda. We have none. For, we both simply love and hate everything equally. Okay, so perhaps this Moody Monsignor has preferred Star Wars lately over a ton of much else.. but, regardless, our slant will always be the same.

Click on the GHG icon above and join the congregation (a.k.a. “like” the page, dammit!). If nothing else, just give us one more person to bother with our bullshit.

Peace.

  • The Evil Within! There’s been a lot of evil going on in the world lately, especially in my hometown of Boston, Massachusetts. But, without delving too much about this past Monday’s tragedy, the ongoing manhunt, or the cancellation of the Boston Comic Con (yup, sad but true), you can’t blame us for not having much of a stomach for certain evil. But since this is Bethesda, the publishers of such mega-hits like Skyrim and Dishonored, we’ll pay attention — even if this video hits a little too close to home. It’s a bit of a bummer that this “trailer” serves more like a teaser for an episode of “American Horror Story” than anything that uses a gamepad.

http://www.youtube.com/watch?v=Zc-jvqJV4SI

  • Parish Picks of the Week. Ahh.. so many good comics, so many tough choices. Batwoman #19 returns to spectacular form as artist Trevor McCarthy does what he does best and lays off trying to emulate J.W. Williams III — cause that shit just ain’t happening. The prologue to the Trinity War, in this week’s Justice League #19, keeps rolling in high quality, too, thanks to artist Ivan Reis. I mean, the man even draws a bad ass bearded Superman.
    Oh no she didn’t!

    And it doesn’t hurt that Geoff Johns throws a jealous Batman to intrude on the trinity love triangle. A war between Bruce and Clark over Diana? Sure beats slapping around fish. Hey, even B.M.B.’s Age of Ultron #6 was excellent this week.. and proves that, despite a slower pace than a snail bathing in Pennzoil, this event could easily kick the snot out of the crossover crap spewed from Marvel the past 2-years. Ahh, go figure that it’s non-continuity. I think. Hell, Wolverine hunts down Pym, and even “teams” with Invisible Woman. The parallel stories in the Savage Land should keep the heart pumping. There’s also toss up this week between Captain America #6 and Daredevil #25. Despite Matty Murdock facing his roughest opponent yet — a dude dressed up in his late dad’s boxing robe? — the artwork and levity coming from this Sci-Fi Cap story was too much to overcome. Writer-extraordinaire Rick Remender is really pulling out all the stops, John Romita Jr. is drawing his best stuff since World War Hulk and Dean White is killing it on the colors. The palettes are so tasty I want to bake them, but then I would probably cause another apartment fire. Rounding out our choices was Wonder Woman #.. you guessed it.. 19. Are you bored of this choice every single damn month yet? Hope not. Imagine Brian Azzarello’s 100 Bullets fleshed in a modern God of War. Crazy talk. In this issue, Diana Prince stops getting pushed around by the sexual advances of Orion with some smooching of her own; her conversation with War is frighteningly ironic; witness more of Poseidon’s bizarre inhuman transformations; and, a bad-ass crab-claw wrecking shop! Our GHG Book of the Week, no doubt.

  • Star Trek: The Game arrives Tuesday, so let’s hope that Namco/Bandai avoids the bad luck that’s plagued many of this year’s major IPs (Aliens: Colonial Wars, Defiance). Here’s a funny trailer starring the Shat.