It seems like the last of us old testament video gamers are still playing many of the epic holiday releases of 2015 and/or all its wonderful DLC. But, for many of the newer gaming critics to join this fine congregation, 2016 has been a wealthy year in terms of overall quality.
Let us know what if you agree with the “First 6 Months” list down below, and which 2016 releases you are blowing hours with over @GodHatesGeeks on Twitter and Instagram.
But before we get to that…
***GHG’s WORST VIDEO GAMES of 2016 (So Far)***
1. [TIE] Far Cry Primal (Ubisoft/February 23) – “You don’t want your wallet getting raped by Ubisoft again.” – Mark Majndle /// Street Fighter V (Capcom/February 16) “Even if you love Street Fighter, you’re better off paying $25 for the Ultra SF IV digital download on PSN.” – Felipe Crespo (2/5)
***GHG’s BEST VIDEO GAMES of 2016 (So Far)***
6. Quantum Break (Remedy/April 5) – “A solid-shooter with some innovative combat, and intriguing story that — without a doubt — accomplishes what it sets out to do.” – Travis Moody (3.5/5)
5. Hitman: Ep. 1, Paris & Ep. 2, Sapienza (March 11) – “Point blank, fans of the franchise won’t be disappointed by the gameplay — which only improves by the episode.” – Michelle Kisner (3.5/5 & 4/5)
4. Tom Clancy’s The Division (Massive/Red Storm/Ubisoft/March 8) – “The real strength of the game is in its versatility in how it lets you build your character.” – Felipe Crespo (4/5)
3. Dark Souls III (FromSoftware/March 24) – “I cannot recommend this game enough for newcomers to the series.” – Tom McDaniel (4.5/5)
2. DOOM (id Software/May 13) – “Features properly rendered shadows and lighting, high detail textures, and excellent animation and level design.” – Patrick Obloy (4.75/5)
1. [TIE] Overwatch (Blizzard Entertainment/May 24) – “The one that pulled me away from Destiny.. blends genres seamlessly wrapped in a stylized world.” – Ryan Jones/Adam Bowers /// Uncharted 4: A Thief’s End (Naughty Dog/May 10) – “Through several different locales and breathtaking action sequences, we follow Nathan through every fall, every punch, every puzzle and every twist and turn so intricately crafted by its creators, that often I found myself needing to catch my breath.” – Dan Witt (5/5)